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Old 11-15-2018, 01:31 PM   #1
dyne dyne is offline
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Default Command and Conquer PC remasters.

https://www.eurogamer.net/articles/2...sters#comments

They're contracting the work to former Westwood employees. Oh EA.


Quote:
EA has announced that its recently revealed Command & Conquer remasters are to be helmed by Petroglyph Games, a developer founded by key members of the original C&C team at the long-defunct Westwood Studios.
Quote:
Now, writing in a new post to the Command & Conquer subreddit, Vessella has confirmed that EA's remaster programme will begin with Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert, and expansion packs Covert Ops, Counterstrike, and Aftermath. These will be bundled into a single remastered collection, with no micro-transactions to be found.
Quote:
Vessella also acknowledged that there had been a "healthy skepticism" within the community regarding EA's announced remasters. "How are we possibly going to remaster these titles while maintaining the authenticity of the original experiences?," he continued, "Bottom line, there is no better way to achieve this than to partner with some of the talented developers who brought these original games to life."
Quote:
To that end, EA has enlisted the help of Petroglyph Games, which counts Command & Conquer co-creator (and lead programmer on Tiberian Dawn and Red Alert) Jo Bostic among its ranks, as well as Red Alert lead programmer Steve Tall, Mike Legg, and original C&C community manager Ted Morris. Additionally, Petroglyph separately confirmed that audio director Frank Kepacki, who composed much of the music for the Command & Conquer, will be involved.
Quote:
Elsewhere in Vessella's post, Jo Bostic shared a few words on Petroglyph's involvement in the new Command & Conquer remasters, explaining that the studio is "eager to provide an experience that takes advantage of enhanced connectivity, graphics features, and other technology improvements that weren't around back in 1995". As the team formulates its initial development plan, he continued, "I'm eager to hear what else fans are looking for."
If this is handled correctly they can have all my money.
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Old 11-15-2018, 05:31 PM   #2
R3P0 R3P0 is offline
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Hopefully we get a new C&C game out of this down the road
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Old 06-25-2019, 12:08 PM   #3
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One of the best things about the game is the soundtrack no doubt, I still listen to it today.
Thinking of buying the remastered version but afraid it will ruin it for me.
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Old 10-24-2019, 11:15 PM   #4
Ocean H Ocean H is offline
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Old 12-09-2019, 02:53 PM   #5
LeftHandedGuitarist LeftHandedGuitarist is offline
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Interested to see how these turn out! The soundtracks were incredible. I'm most intrigued as to whether the FMV cutscenes will be restored in some way.
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Old 02-25-2020, 04:59 PM   #6
gates70 gates70 is offline
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Did these ever come out?
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Old 02-25-2020, 06:30 PM   #7
ITDEFX101 ITDEFX101 is offline
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Not yet. ign.com and other sites would have reported the release date by now.

As for the FMV...hard to say.... if they were actually filmed then a full HD scan could be made and presented.... Video taped.......not sure..

but then what was allowed to remain once EA shut Westwood Studios down is the big question. If it all went to the trash then we may be SOL...unless they get JC back to re-film his scenes as Kane...
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Old 03-07-2020, 11:05 PM   #8
LeftHandedGuitarist LeftHandedGuitarist is offline
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Here's the answer.

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Old 03-10-2020, 02:07 PM   #9
LeftHandedGuitarist LeftHandedGuitarist is offline
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Coming June 5th.

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Old 03-10-2020, 07:18 PM   #10
Ocean H Ocean H is offline
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Originally Posted by LeftHandedGuitarist View Post




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Old 05-14-2020, 04:46 AM   #11
ITDEFX101 ITDEFX101 is offline
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Is this thing still on track for a June launch?
I have never bought a collectors edition this expensive before.
How is the quality of the products sold by LRG?
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Old 05-14-2020, 07:26 PM   #12
ITDEFX101 ITDEFX101 is offline
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Well shit I spoke too soon. Just got an email today that it has been delayed until the fall and that we are getting the steam keys at the end of the month and they are giving us trading cards.
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Old 05-21-2020, 04:58 PM   #13
LeftHandedGuitarist LeftHandedGuitarist is offline
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https://www.ea.com/games/command-and...update-modding

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Fellow Command & Conquer fans,

Since the announcement of the Remastered Collection, one of the top questions from the community has been if the game would provide Mod Support. Given the incredible C&C community projects over the past two decades, we appreciated how important this was going to be for the Remastered Collection. It’s time to finally answer the question around Mod Support, but it first requires the reveal of a special surprise for the community.

Today we are proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL. It’s worth noting this initiative is the direct result of a collaboration between some of the community council members and our teams at EA. After discussing with the council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA. Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come.

So, what does it mean for Mod Support within the Remastered Collection? Along with the inclusion of a new Map Editor, these open-source DLLs should assist users to design maps, create custom units, replace art, alter gameplay logic, and edit data. The community council has already been playing with the source code and are posting some fun experiments in our Discord channel. But to showcase a tangible example of what you can do with the software, Petroglyph has actually created a new modded unit to play with. So we asked a fun question – “What would the Brotherhood of Nod do if they captured the Mammoth Tank?” Well, one guess is they’d replace the turret with a giant artillery cannon, and have it fire tactical nukes! Thus, the Nuke Tank was born. This is a unit which is fully playable in the game via a mod (seen in the screenshot above), and we hope to have it ready to play and serve as a learning example when the game launches.

Alongside Mod Support, I wanted to be transparent and address a feature which many of you have also been passionate about, which is LAN Play. Earlier this year, we had every intention of including LAN Play in the launch version of the game, but sadly this feature did not make it in time. Unfortunately, LAN Play became the key impact of the Covid-19 situation as we realized the challenge of developing / testing a “local area network” feature in a workplace time of social distancing. We understand this feature is vital as both an avenue to play mods in multiplayer, and also to serve as a backup in case the online systems are ever down. We’re bummed this one got away and will continue to keep this on our priority list going forward.

Now in terms of discovering user content, we wanted to take full advantage of the PC platforms to streamline this process. For Steam players, we’re utilizing the Steam Workshop for sharing both maps and mods. Players can subscribe to maps and mods directly in the game’s Community Hub within Steam or utilize in-game menus to browse / download content as well. Origin players can use the same in-game process for downloading maps but will need to manually install mods into their respective folders outside the game. For both versions, once you’re in the game, you may navigate to the Options / Mods tab where you can then activate the mod. We’re aiming to put together further documentation on uploading content and the entire UGC process around the launch window.

Overall, we are incredibly excited to see what the community creates over the coming months. We anticipate some fantastic content for the Remastered Collection itself, some great updates in current community projects as they incorporate the source code, and perhaps we’ll even see some new RTS projects now made possible with the source code under the GPL. One final note we want to emphasize – we’ve done our best to bug fix and prepare these UGC systems for launch, but we have no doubt that once thousands of you begin creating and sharing content, some quirks will be discovered. Please continue to share your experience once the game launches and let us know how we can continue to improve these tools for your benefit.

We look forward to seeing all of you on the battlefield in less than three weeks, and in the meantime please stay healthy, safe, and thanks for all your support and feedback.

Cheers,

Jim Vessella
tl;dr - the complete source code for the two games is being released alongside to allow for extensive modding abilities, as well as Steam Workshop integration.
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Old 03-28-2021, 03:23 PM   #14
francisbaud francisbaud is offline
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I'm not really into remasters, I think I'd preferred to just play the original version (or a new C&C game entirely). I can see how some people are attracted by the Special and 25th anniversary editions though, so many shinies!
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Old 03-28-2021, 03:50 PM   #15
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Quote:
Originally Posted by francisbaud View Post
I'm not really into remasters, I think I'd preferred to just play the original version (or a new C&C game entirely). I can see how some people are attracted by the Special and 25th anniversary editions though, so many shinies!
The originals are very broken games. You can play the original C&C and Red Alert in the remaster. Original graphics, original soundtrack, original controls, original dumb AI from 25 yrs ago.
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Old 03-28-2021, 04:55 PM   #16
LexInHD LexInHD is offline
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The remaster is definitely the best way to play those two games. I really wish they would re-release the stand-alone C&C: Renegade FPS, cause that is a gem that few people got to play when it was available and it can work easily on today's PCs.
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Old 03-28-2021, 07:02 PM   #17
Hatter Hatter is offline
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Quote:
Originally Posted by Spud_Almighty View Post
The originals are very broken games. You can play the original C&C and Red Alert in the remaster. Original graphics, original soundtrack, original controls, original dumb AI from 25 yrs ago.
Unless I missed something, I don't believe they changed the AI behavior at all. They seemed just as dumb as they used to be when I played it (and wouldn't want it any other way). That's the beauty of remasters like this and Starcraft. You get to play the games that look and sound the way you remember, not how they actually were.
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Old 03-29-2021, 08:28 AM   #18
Spud_Almighty Spud_Almighty is offline
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Quote:
Originally Posted by Hatter View Post
Unless I missed something, I don't believe they changed the AI behavior at all. They seemed just as dumb as they used to be when I played it (and wouldn't want it any other way). That's the beauty of remasters like this and Starcraft. You get to play the games that look and sound the way you remember, not how they actually were.
It's definitely as dumb as it use to be (and still cheats as much too!). You can go onto the Steam forum and see so many 16 yr olds complaining that it doesn't play like the latest hot game out there. I'd keep it that way too.
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Old 03-29-2021, 10:14 PM   #19
red_5ive red_5ive is offline
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C&C was an obsession back in the day. My nemesis. I remember long 3-day holiday weekends of nothing but C&C, pizza, and mountain dew with my friends via LAN. I even lost a girlfriend to C&C (and X-Wing too lol).

I wonder how different it'd be to replay these all these years later now that I don't have all the time on my hands like I used to? Would that addiction still be there? Will my wife divorce me if it is?

Last edited by red_5ive; 03-29-2021 at 11:07 PM.
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