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#1 | |||||
Gaming Moderator
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Article by Richard Leadbetter, Technology Editor, Digital Foundry
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Thanks given by: | Zivouhr (07-08-2020) |
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#2 |
Blu-ray Prince
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I think Horizon Zero Dawn on PC proved the point regarding framerates. They're limiting themselves based on tech specs, not necessarily artistic direction.
Personally i want them to put in a performance mode with up to 120fps possible as a toggle to lock it to and let future hardware handle the grunt of making that happen. Also, it's funny that DF claim that if you double the power of a console, that increasing the FPS takes ALL that power up. That's an asinine viewpoint and easily disproved using a PC. You could take for example a game on PC with settings at 30fps and then crank it up to 60fps and it doesn't just double to performance needed from the GPUs. Inversely we know RTRT tanks FPS depending on how it's implemented which is why it seems Polyphony is using a checkerboard rendered version of RTRT from a 1080p source. |
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#3 |
Blu-ray Knight
Jul 2018
Seattle
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For this console generation a game NEEDS to have a 60fps mode. Not in 4k, then fine. 1440p HDR 60fps is still going to look great. Just give players the option.
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Thanks given by: | Derb (07-09-2020), emailking (07-09-2020), I KEEL YOU (07-10-2020), Talal86 (07-08-2020), Zivouhr (07-08-2020) |
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#4 | |
Blu-ray Samurai
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Even if doubling the framerate doesn't linearly double the processing requirements, that synergy and increased demand probably increases the thermal requirements and that is another (literal power) limit that has to be considered. Since PS5 runs at constant power and reduces the frequency to prevent exceeding the capability of the (yet to be revealed) cooling solution, maybe it is a challenge (or unreliable) to put the extra demand on the CPU+GPU since it will be dialed back by whatever measurable limit Sony defined. |
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#5 |
Blu-ray Prince
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#6 |
Blu-ray Grand Duke
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I would also like the option to be able to choose between more detailed graphics versus faster frame rates, especially for driving games. The difference between TDU2 on PS3 with 30 or less frames per second versus Driver SF on PS3 at 60 fps was all in the response timing, with much faster response in Driver SF (which had weaker graphics to compensate) compared to the lag and delayed input of Test Drive Unlimited 2. I like both games even so.
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Thanks given by: | emailking (07-09-2020) |
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#7 | |
Blu-ray Prince
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I recently played Borderlands 2 on the Handsome Collection and that's 60fps but i played it on my brothers LED LCD which is supposed to be 4K/60fps and the game didn't admittedly have the UHD texture pack installed, but it barely looked better on his 4K and in motion, the TV probably due to being LCD was horrible. So to anybody out there gaming, i would say the display will make a MASSIVE difference to your gaming experiences too. I've been fortunate with having a plasma TV from a very solid generation that reviewed highly across the board and for 4K i'm making sure i also do the same because it makes a big difference imo. That's before you even get into any higher FPS gaming i guess. |
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#8 | |
Blu-ray Prince
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Brave sole. ![]() ![]() |
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Thanks given by: | NARMAK (07-09-2020) |
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#9 |
Blu-ray Grand Duke
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Witcher 3 on the PS4 at times, slows down to probably 10 frames per second in the heavy woods (I think near the witches' cabin at times). The slow down affected my controller inputs and gameplay. I hope they can update that game to 60 fps.
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#10 |
Blu-ray Champion
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#11 |
Blu-ray Samurai
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Really sad that after all that talk about increased power, all that talk about not just more teraflops, but the teraflops being used by a new upgraded architecture that uses teraflops even more efficiently than the previous generation, after all that talk about how manufacturers will be able to make games run more efficiently with lightning-fast loading times, it all still boils down to: 30 fps.
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#12 | ||
Blu-ray Prince
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I think 60fps does really make a game feel smooth and responsive. Especially 3rd person action types like Horizon and Spider-Man as well as God of War, so its disappointing so far 2 of the 3 have sequels/expansions that continue 30fps as the primary goal. To me, that says it all when you really put into perspective next gen. For all the amount of "This is so much more powerful and a leap than ANY gen we've had prior" marketing BS, the truth is they used to more actively chase 60fps yet now we're square into a glut of 30fps reveals. What's funny to me though is, and mark my words this is going to happen. When they get an opportunity, they're going to tout 8K as the "NEW BIG THING(!)" for marketing perhaps a Pro model and so on. They wouldn't bother touting "Hey, it does 4K/60fps now for Spider-Man and Horizon II(!) I'm hoping though that a PS5 Pro model does come. I genuinely plan to upgrade to it and increase my storage space. If only to bloody well game in 4K/60fps for PS5 games. |
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#13 |
Blu-ray Duke
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WTF are you talking about? That trailer looked amazing and judging by the amount of views it has gotten, I really don't think the vast majority of gamers share your opinion.
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#14 | |
Blu-ray Champion
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they list a bunch of things that the ps5 can’t apparently do. weird timing imo |
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#15 |
Active Member
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Wasn't this kind of obvious? Developers are always going to have to decide whether to use the extra power for framerates or graphics. It has nothing to do with the console or Sony. Hell, even some PS2 games run is 60FPS. It's about developer priorities.
Ideally we'd have options, because I'd always choose 60FPS over graphics. That way, companies get to advertise their games with footage of amazing graphics but tag on that silky smooth 60FPS is an option. |
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#16 |
Blu-ray Duke
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Okay, thanks for the clarification! Though I'm still not sure what you mean. I saw the PC/PS4 Pro video comparison and honestly I didn't think they looked all that different from one another. What did you mean by they embarrassed themselves? Was it BECAUSE they looked so similar?
Last edited by Steelmaker; 07-10-2020 at 03:34 PM. |
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#17 | |
Blu-ray Champion
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also it’s obviously a selling point if they’re using it in their official trailer. so they know people want options sure I don’t want to have menus of options on console, but if the ps5 can’t let us pick 60fps over higher resolution, (after an official trailer using that as a selling point for another system) that’s embarrassing imo |
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#18 | |
Blu-ray Prince
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There no longer becomes an argument for "creative direction" by letting people set the FPS or in the case of Ratchet & Clank, going backwards from 60fps to 30fps. PS5 was supposed to be an evolution of the PS4 Pro really, and even then offer a generational leap by offering more than 2x the GPU performance given its RDNA2 Teraflops they're measuring against GCN. So then to end up at 30fps once again seems a little harsh when you consider the resolutions of the image before they checkerboard rendered on PS4 Pro weren't too much below native 4K. At the end of the day, i think devs are showing once again the compromises that are being chosen to bring their visions for the games on console. Which is also why i'm really hoping for a toggle to performance settings on resolution and framerates for next gen games so future hardware with more power can run it even better. |
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#19 | |
Blu-ray Duke
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#20 | |
Blu-ray Duke
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