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Old 03-24-2022, 01:36 AM   #1
BijouMan BijouMan is offline
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Default PS5 games use BD-66 and BD-100 but Xbox Series X games are still limited to BD-50

Out of curiosity, I was looking around eBay for pictures of the discs for NBA 2K22. I noticed that even though the PlayStation 5 disc has three layers, the Xbox Series X one only has two. Most PlayStation 5 Format Discs have been dual-layer BD-66 discs, but NBA 2K22 is a BD-100. The Xbox Series X can indeed read BD-66 and BD-100 (it plays UHD Blu-ray movies), so why does Microsoft insist on limiting game discs to BD-50s, even those that can only be used on the Xbox Series X?
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Old 03-24-2022, 04:30 AM   #2
Naiera Naiera is offline
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Bigger discs are more expensive. Regular Blu-ray is (or at least was for well over a decade) a lot more expensive than DVD to print.
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Old 03-28-2022, 08:27 PM   #3
BijouMan BijouMan is offline
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Microsoft Flight Simulator on Xbox Series X could have fit on one BD-100. Instead they went with 2 BD-50s.
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Old 03-29-2022, 03:49 AM   #4
unberechenbar unberechenbar is offline
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Quote:
Originally Posted by BijouMan View Post
Microsoft Flight Simulator on Xbox Series X could have fit on one BD-100. Instead they went with 2 BD-50s.
How does using multiple discs for a game work? Do they put half the stages on one disc and half on the other?
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Old 03-29-2022, 04:16 PM   #5
BijouMan BijouMan is offline
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Quote:
Originally Posted by unberechenbar View Post
How does using multiple discs for a game work? Do they put half the stages on one disc and half on the other?
Disc 1 contains the first half of the game and Disc 2 contains the second half. When you insert Disc 1, the machine will transfer the contents of that disc and then it will prompt you to insert Disc 2. Once the contents of Disc 2 are transferred, you simply insert Disc 1 to activate the game.
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Old 04-02-2022, 03:04 PM   #6
Anthony P Anthony P is offline
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Quote:
Originally Posted by BijouMan View Post
Disc 1 contains the first half of the game and Disc 2 contains the second half. When you insert Disc 1, the machine will transfer the contents of that disc and then it will prompt you to insert Disc 2. Once the contents of Disc 2 are transferred, you simply insert Disc 1 to activate the game.
that sounds annoying.

You would hope that they would be able to start playing before both disks are DL to the hard drive.
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Old 04-04-2022, 01:16 PM   #7
hansolo hansolo is offline
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And yet there are PS5 games like this: The World's Emptiest BD-66 disc. Crazy!

I think I noticed similar anomaly on GitS anime 4K disc. It had less than <66 GB of content and yet it was pressed on triple layer BD100 disc.

Last edited by hansolo; 04-04-2022 at 02:03 PM.
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Old 04-04-2022, 05:54 PM   #8
BijouMan BijouMan is offline
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Quote:
Originally Posted by hansolo View Post
And yet there are PS5 games like this: The World's Emptiest BD-66 disc. Crazy!

I think I noticed similar anomaly on GitS anime 4K disc. It had less than <66 GB of content and yet it was pressed on triple layer BD100 disc.
Here are the discs that PlayStation software has been able to be distributed on:

PlayStation: CD
PlayStation 2: CD, DVD-5, DVD-9
PlayStation 3: BD-25, BD-50
PlayStation 4: BD-25, BD-50
PlayStation 5: BD-66, BD-100

Here are the discs that Xbox software has been able to be distributed on:

Xbox: DVD-9
Xbox 360: DVD-9
Xbox One: BD-25, BD-50
Xbox Series X: BD-25, BD-50

Last edited by BijouMan; 04-18-2022 at 01:56 AM.
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Old 04-12-2022, 07:14 AM   #9
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Quote:
Originally Posted by BijouMan View Post
why does Microsoft insist on limiting game discs to BD-50s
The base Xbox One only has a standard BD drive, not UHD
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Old 04-12-2022, 03:12 PM   #10
Geoff D Geoff D is online now
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Quote:
Originally Posted by hansolo View Post
And yet there are PS5 games like this: The World's Emptiest BD-66 disc. Crazy!

I think I noticed similar anomaly on GitS anime 4K disc. It had less than <66 GB of content and yet it was pressed on triple layer BD100 disc.
What about the bonus situation? Lionsgate usually include the extras on the UHD disc so that may have pushed it over the 66GB mark.
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Old 04-12-2022, 05:34 PM   #11
BrownianMotion BrownianMotion is offline
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This doesn't mean as much as you think it does, OP. Game assets are heavily compressed, and then decompressed during installation (large portions of the game will remain compressed even after installation, and then decompressed on the fly.) In fact, that was one of the big selling points of the new consoles - their dedicated hardware decompression blocks that will allow assets to be heavily compressed and then decompressed in real time at blazing fast speeds.

Also, gaming in general is moving away from physical media, even more so than movies.
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Old 04-12-2022, 09:38 PM   #12
Sky_Captain Sky_Captain is offline
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The discs are effectively download keys.

What is or isn't on the disc between formats, is irrelevant.

Even more so, when some updates require the entire game to be reinstalled digitally.
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Old 04-12-2022, 09:52 PM   #13
LexInHD LexInHD is offline
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Xbox Games = Technicolor

Playstation Games = Sony DADC

The economics of both consoles are different, as are the replicators themselves, so both consoles use different capacities for their respective titles. Sony effectively does it all "in-house" and has the capacity to replicate massive numbers of any disc capacity, so they get higher capacity discs easily, whereas Technicolor has the contract from Microsoft and has it locked in for specific cost/profit reasons and sticks to high-yield BD-50 discs that can be replicated on any of their BD replicators.
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Old 04-13-2022, 12:28 AM   #14
PenguinInfinity PenguinInfinity is offline
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Quote:
Originally Posted by Sky_Captain View Post
The discs are effectively download keys.

What is or isn't on the disc between formats, is irrelevant.

Even more so, when some updates require the entire game to be reinstalled digitally.
Most PS4 and PS5 games don't require any downloads. I've played hundreds of games on PS4 and dozens on PS5 without downloading a single patch.
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Old 04-13-2022, 12:57 AM   #15
Warm Gun Warm Gun is offline
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Stopped mattering when games started requiring full installations. It's a hassle with one disc or two.

Quote:
Originally Posted by Sky_Captain View Post
Even more so, when some updates require the entire game to be reinstalled digitally.
Never had to do that with any of my PS4 games. I would have noticed.
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Old 04-13-2022, 07:50 PM   #16
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Good for you.

I've a PS5 and a Series X, so clearly I'm talking bollocks....
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Old 04-14-2022, 01:46 AM   #17
BijouMan BijouMan is offline
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Quote:
Originally Posted by Warm Gun View Post
Stopped mattering when games started requiring full installations. It's a hassle with one disc or two.



Never had to do that with any of my PS4 games. I would have noticed.
With the sophistication of the newest generation of games comes an increase in the demand for fast access. Direct access from the disc, even at the speed the PS5's disc drive runs at, is no longer fast enough. It was fast enough in the seventh generation, but not the eighth and certainly not the ninth.
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Old 04-14-2022, 01:51 AM   #18
Warm Gun Warm Gun is offline
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Quote:
Originally Posted by BijouMan View Post
With the sophistication of the newest generation of games comes an increase in the demand for fast access. Direct access from the disc, even at the speed the PS5's disc drive runs at, is no longer fast enough. It was fast enough in the seventh generation, but not the eighth and certainly not the ninth.
I know that. Still makes the number of discs irrelevant in everyday use.
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Old 04-14-2022, 02:31 PM   #19
BrownianMotion BrownianMotion is offline
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Quote:
Originally Posted by BijouMan View Post
With the sophistication of the newest generation of games comes an increase in the demand for fast access. Direct access from the disc, even at the speed the PS5's disc drive runs at, is no longer fast enough. It was fast enough in the seventh generation, but not the eighth and certainly not the ninth.
This isn't true. Storage access and file I/O is no longer a bottleneck on the consoles (or on PC, once games start using DirectStorage.) These new SSDs and storage APIs are capable of read speeds of several GB/s, which is more than enough. Indeed, these speeds would allow the transfer of assets of such a high level of quality that the GPUs inside of the PS5 and Xbox Series X|S wouldn't even be able to render them at a playable frame rate. You're already seeing the amount of compromises that have to be made on console any time ray tracing is implemented in a game, and next-gen engines like Unreal Engine 5 will be targeting 30fps on the consoles. This is due to the outdated GPU/CPU, not the storage.
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Old 04-14-2022, 10:48 PM   #20
PenguinInfinity PenguinInfinity is offline
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Quote:
Originally Posted by BrownianMotion View Post
This isn't true. Storage access and file I/O is no longer a bottleneck on the consoles (or on PC, once games start using DirectStorage.) These new SSDs and storage APIs are capable of read speeds of several GB/s, which is more than enough. Indeed, these speeds would allow the transfer of assets of such a high level of quality that the GPUs inside of the PS5 and Xbox Series X|S wouldn't even be able to render them at a playable frame rate. You're already seeing the amount of compromises that have to be made on console any time ray tracing is implemented in a game, and next-gen engines like Unreal Engine 5 will be targeting 30fps on the consoles. This is due to the outdated GPU/CPU, not the storage.
If games were run directly off the Blu-ray disc instead of being installed to the SSD then the Blu-ray drive would certainly be the bottleneck, not the GPU or CPU. I believe that's the point that BijouMan was making.

Last edited by PenguinInfinity; 04-14-2022 at 11:00 PM.
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