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![]() $15.05 | ![]() $14.99 | ![]() $39.96 | ![]() $28.46 | ![]() $69.97 5 hrs ago
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#1 |
Power Member
Feb 2006
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I have heard reports that developing games for the ps3 is expensive and is taking longer then ever to do. The playstation 2 had a lot of games that weren't as good as they could have been. With the playstation 3, I'm wondering if we will see any games in the future that will fall in the 1 to 5 score range on a scale of 1 to 10. I have also heard reports that some companies are asking Sony for help with their games because the company doesn't know how to take advantage of the hardware fully. Some people think that developing for a $600 console is too much, but that Sony doesn't seem to care about that since they have already sold 1 million consoles by the end of 2006. The playstation 3 is only going to do well if there are good games for it.
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#2 |
Super Moderator
![]() Nov 2006
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I think the Devs are just having to get used to the ridiculously symmetric nature of the Cell, and it having to pick up the slack of a somewhat underpowered GPU.
Once they get this done, which usually takes one generation but they seem to have done very well for R:FoM so they could be quicker, the PS3 will easily surpass any PC/console on the market. I wouldn't underestimate the power that lies within the Cell CPU, it is one of the first new-ish architectures that IBM are willing to put millions of dollars worth of R&D into, so it has got to be pretty damn good. Compare that to the IBM made Xenon in the Xbox, IBM have no plans to put anymore research into this project and any hardware revisions will have to be funded by MS. |
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#3 | |
Blu-ray Guru
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Seriously, just wait till the system matures. Look at the God Of War series on PS2, looking at the launch ps2 games, could you have imagined a game that insane coming out on it? I guarentee you the PS3 will be the top system in terms of best exclusive titles, the 360 is easier to program for and because of that, they've already peaked out the system with Gears of War (which looks gorgeous). Epic said that 95% of the 360 is used hardware potential wise in the game. The only thing more demanding is HD-DVD playback which uses 98+% of CPU usage. So honestly, for the PS3, it just can go up, i predict Gears will be a game not passed graphically for QUITE a while on the 360. |
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#4 | |
Super Moderator
![]() Nov 2006
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Regarding the X360 and HD DVD playback, half of the problem is that ATI still haven't implemented their GPU assisted VC1/AVC decoding, but as you say, the GPU is running at maximum. Even the Intel C2D E6700 can decode a BD without any GPU assistance, and that is only a dual core processor, the X360 has a 3 core CPU. |
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#5 |
Power Member
Feb 2006
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Can't sony tell everyone "This is what you do for the cell CPU." What I thought was a good idea is at the time of E3 2005, the game trailers were not running on final ps3 hardware and by E3 2006, games were running on final ps3 hardware. It seemed like Sony was saying to everyone "Here is your ps3 development kit, play around with it and see what you can do". Time goes by and sony says "We want to add this new feature to the development kit." and Sony keeps revising the development kit to the final one. The only high scoring game right now in the 9.0 range is Resistence Fall of Man and other games like Ridge Racer 7 are in the 8.0 range with Tony Hawks Project 8 in the 7.0 range. Comparing Resistence to Tony Hawk, you have to ask yourself what did the Resistence Company do that Neversoft and Activision didn't? The Cell CPU stands out for the ps3 as a small chip that can do a lot assuming you program the code right. Combine the Cell with the RSX and you have something right there. March of this year seems to be the month when the European launch is set to go but also when numerous other games are coming out for the ps3.
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#6 | |
Super Moderator
![]() Nov 2006
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At the moment you will see a lack of big name games just like the X360 had as devs will be hard at work on the Next_Big_Thing© and games like DMC4 will have to be top notch otherwise they risk alienating many hardcore fans. |
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#7 |
Power Member
Feb 2006
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Sony created the playstation 3 so how they not know what it does? If you create a new console, you would know every inch of it. Doesn't make sense. Resistence came out right so some body must know something about the cell cpu.
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#8 |
Super Moderator
![]() Nov 2006
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Sony Computer Entertainment America (SCEA), definitely don't know their console inside out, the devs who up until now have been using PS2s take what they are given. Sony engineers may know every inch of the PS3, but they have no involvement in making games.
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#9 |
Active Member
Jan 2007
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All I know is they better come out with damn visually stunning games for the PS3 especially when their selling point was how powerful the hardware inside the PS3 is. Besides, what's the point in having a "powerful" PS3 if you're just gonna see PS2 quality games. I'd just stick with a PS2 instead of upgrading and save $600.00
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#10 |
Power Member
Feb 2006
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Strange stuff.
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#11 |
Active Member
Nov 2006
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If you are amazed by what 6 year-old hardware like the PS2 is capable of these days, then multiply that by the increase in power of the PS3 and thats what we're talking about. The PS3 will get better year after year as the developers become more familiar with the hardware. By year 5 I garuntee we'll be dropping our jaws on a daily basis by the amazing stuff we see from developers.
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#12 | |
Special Member
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#14 |
Blu-ray Ninja
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PS3 is not so hard to develop for. Every interview I've ever read said it was a big improvement over the PS2, which was hard.
"The PlayStation 3 is based on open and publicly available application programming interfaces. Despite earlier rumors of programming being difficult,[66] IGN reports that they were told that the dev kit "seemed extremely adaptive and easy to program for"" - Wikipedia It's also not lacking in GPU either. Read the comparison here: http://en.wikipedia.org/wiki/Compari...soles#Hardware According to that, it has the best GPU of the bunch. Moreoever, not every Sony console was hard to program. The PS2 was, but the PS1 and PSP were not. And according to articles I've seen with credible sources, the PS3 isn't easy like the PS1, but definitely not hard like the PS2. Also, the 360 isn't as easy to program as the first XBox was. Read that in GameInformer. |
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#15 |
Senior Member
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complicated programming for games = awesome game-play & graphics. When I saw what Resistance: Fall of Man can do, I can imagine how cool it will be on future games taking advantage of the Cell processor. I'm confident that future PS3 games will surpass any current-gen games out there in terms of game-play and graphics. I own a 360 and compare to the PS3, I'm already more impress with the PS3. Now if only Sony decides to release a Sixaxis 2 that comes with Rumble & force feedback, then I'm all set for the best gaming console in history!!!
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#16 | |
Super Moderator
![]() Nov 2006
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Otherwise I agree. |
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#17 | |
Active Member
Jan 2007
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#18 |
Special Member
Aug 2006
Rhode Island, USA
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The one thing that keeps me worrying is everyone saying that the GPU isn't that great. I've heard it's a modified version of an 8800 or something. Since that is pretty much available now, is it safe to say that by the time devs get things working well on PS3, PC games will be twice as better? I hope not. I'm a PC & PS3 gamer, but I'm hoping I will be drawn to PS3 more than I will be my PC.
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#19 | |
Blu-ray Ninja
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According to what I read at IGN, the RAM bandwidths of the PS3 and 360 are comparable, with the PS3 having slightly more on most of the memory, but the 360 has a small chunk about 10MB embedded on the GPU directly that moves far faster than other 512. I'm not sure how big a difference that makes, though it does remind me how the PS2 was criticized for having less VRAM, but its VRAM was insanely fast compared to the rest. In any event, while I'm fascinated by technology, what I ultimately care about is game quality. I'm holding on PS3 until its better games come out, or until I've got the bucks to get the system, a new stereo, and a truckload of Blu-Ray movies. Soon, hopefully. |
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#20 |
Member
Nov 2006
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you might be referring to the inq article that said that the cell/rsx had terrible bandwidth. That turned out to be the bandwidth of the RSX's access to the XDR ram. If you know anything about Csci, that is more or less meaningless to performance, as the GDDR3 is much more adaptable to graphics and the cell can do some gfx in the XDR itself.
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