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Old 02-12-2007, 06:30 PM   #1
BluManta BluManta is offline
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Angry PS3 Ram

What a co** up sony made with this. They sould have put in a gigabite of ram or at least 512mb. I know it has 256mb for processing and 256mg for graffix and they can share but it still should have been increased.

The 360 has 512mb!

This is the only thing a PS3 lacks. If only they had that it would have been a master system!
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Old 02-12-2007, 06:31 PM   #2
JTK JTK is offline
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https://forum.blu-ray.com/showthread...3884#post53884
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Old 02-12-2007, 06:38 PM   #3
Amon37 Amon37 is offline
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Ya I don't know why people keep trying to make a mountian out a mole hill with this. You don't see Square complaining the can't make FFXIII or Konami saying MGS4 is going to suck.
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Old 02-12-2007, 06:45 PM   #4
Iceman_II Iceman_II is offline
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BluManta, you have OBVIOUSLY never run a linux machine have you??

Sony didn't include it, because without all the CRAP microsoft includes in their code, you don't NEED IT! And if you think microsoft didn't include any crap in their code for the 360, pick up corpse bride, it counts as a fairytale too

For what it's worth, my Fedora Core6 machine has 768Mb of ram, and 3Gb of swap... and I have NEVER seen it use more than 256k of swap or roughly 300Mb of ram (give or take).... and about 80% of that 300 was for disc cacheing

Linux is leaner!

Last edited by Iceman_II; 02-12-2007 at 06:49 PM.
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Old 02-12-2007, 06:54 PM   #5
Damon Payne Damon Payne is offline
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Quote:
Originally Posted by Iceman_II View Post
BluManta, you have OBVIOUSLY never run a linux machine have you??

Sony didn't include it, because without all the CRAP microsoft includes in their code, you don't NEED IT! And if you think microsoft didn't include any crap in their code for the 360, pick up corpse bride, it counts as a fairytale too

For what it's worth, my Fedora Core6 machine has 768Mb of ram, and 3Gb of swap... and I have NEVER seen it use more than 256k of swap or roughly 300Mb of ram (give or take).... and about 80% of that 300 was for disc cacheing

Linux is leaner!
Heh, you must not be running much.
We peg our servers @ work often enough.
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Old 02-12-2007, 08:24 PM   #6
mainman mainman is offline
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Quote:
Originally Posted by Amon37 View Post
Ya I don't know why people keep trying to make a mountian out a mole hill with this. You don't see Square complaining the can't make FFXIII or Konami saying MGS4 is going to suck.
Resistance fall of man didnt have 1080p because of the limited ram.

They had the choice, in either change something in the gameplay or no 1080p. They chose for no 1080p.

The RAM is allready an issue, and that is ****ed up. I just hope they release a firmware that enables them to use the HDD for RAM (virtual ram).

Or release the new production PS3 with 512kb ram, and send the current PS3 owners a 512kb ram, so they can change it or something.
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Old 02-12-2007, 08:28 PM   #7
theknub theknub is offline
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Quote:
Originally Posted by mainman View Post
Resistance fall of man didnt have 1080p because of the limited ram.

They had the choice, in either change something in the gameplay or no 1080p. They chose for no 1080p.

The RAM is allready an issue, and that is ****ed up. I just hope they release a firmware that enables them to use the HDD for RAM (virtual ram).

Or release the new production PS3 with 512kb ram, and send the current PS3 owners a 512kb ram, so they can change it or something.
have a link to that info?
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Old 02-12-2007, 08:49 PM   #8
Shin-Ra Shin-Ra is offline
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Ninja Gaiden Sigma

^ PS3 doesn't need more memory, developers need skill.
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Old 02-12-2007, 08:49 PM   #9
mainman mainman is offline
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Quote:
Originally Posted by theknub View Post
have a link to that info?
I will search for it, but it was the article where the dev's anounced the game wouldnt have 1080p (before the game was released).

Ted Pierce (dev of RFOM):
“Native 1080p (versus 720p scaled to 1080p) uses much more VRAM than 720p. When we finished up a few of our bigger levels at the very end of the development process we realized that we would have had to steal VRAM from some of our characters and environments to run in native 1080p. Anyway, we felt it was best to stay at 720p and that, at least while 1080p televisions are still relatively scarce, we should focus on implementing 1080p for our future games.”

source:
http://www.gamecaption.com/2006/10/2...an-downgraded/

Last edited by mainman; 02-12-2007 at 08:52 PM.
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Old 02-12-2007, 08:51 PM   #10
theknub theknub is offline
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Quote:
Originally Posted by Shin-Ra View Post
Ninja Gaiden Sigma

^ PS3 doesn't need more memory, developers need skill.
wow
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Old 02-12-2007, 08:53 PM   #11
theknub theknub is offline
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Quote:
Originally Posted by mainman View Post
I will search for it, but it was the article where the dev's anounced the game wouldnt have 1080p (before the game was released).
i remember there was an article giving us info but i don't remember. thus the clarification
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Old 02-12-2007, 08:54 PM   #12
mainman mainman is offline
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Quote:
Originally Posted by theknub View Post
i remember there was an article giving us info but i don't remember. thus the clarification
Ted Pierce (dev of RFOM):
“Native 1080p (versus 720p scaled to 1080p) uses much more VRAM than 720p. When we finished up a few of our bigger levels at the very end of the development process we realized that we would have had to steal VRAM from some of our characters and environments to run in native 1080p. Anyway, we felt it was best to stay at 720p and that, at least while 1080p televisions are still relatively scarce, we should focus on implementing 1080p for our future games.”

source:
http://www.gamecaption.com/2006/10/2...an-downgraded/
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Old 02-12-2007, 08:56 PM   #13
sfl24 sfl24 is offline
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the 512 in the 360 is shared as well. So they're equal as far as the ram is concerned
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Old 02-12-2007, 09:02 PM   #14
Shin-Ra Shin-Ra is offline
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And an easy link for the rest of Ninja Gaiden Sigma's screenshots.
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Old 02-12-2007, 09:09 PM   #15
theknub theknub is offline
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Quote:
Originally Posted by mainman View Post
Ted Pierce (dev of RFOM):
“Native 1080p (versus 720p scaled to 1080p) uses much more VRAM than 720p. When we finished up a few of our bigger levels at the very end of the development process we realized that we would have had to steal VRAM from some of our characters and environments to run in native 1080p. Anyway, we felt it was best to stay at 720p and that, at least while 1080p televisions are still relatively scarce, we should focus on implementing 1080p for our future games.”

source:
http://www.gamecaption.com/2006/10/2...an-downgraded/
hmm, thanks.
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Old 02-12-2007, 09:16 PM   #16
jorg jorg is offline
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Default .

well technicaly the ps3 has 512 mb of ram two 256 video card and 256 or main ram but with the 360 its only 512 mb or graphics ram so the xbox uses graphics ram instead up main ram. and in serveral atrical i cannot recal sites but it is said that 1080p over 720p uses about 12 mb more ram with can be alot but sony can take a short cut and use the srx chip i think it is to dose most of the scaling althought this isent has good as thee 360 scalling chip with software technics is like interlaced verses the 360 progresive. and yes some developers mostly computer game developers as well e.i. obliven have stated that the ram has "limated" the amount of options altho i discagree beassed on the fact that these developers and use to pc with a gig or ram+ and not 256 or 512 what ever way u want to look at it. yes i thikn the ps3 should have atlest 128 mb more but hey look at the best ps2 and xbox games yet the best ps2 game are on pair with the some good xbox games such as halo 2. but i don`t know everything about what thses devopers are doing but it makes sence to me
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Old 02-12-2007, 09:30 PM   #17
ps3andlovinit ps3andlovinit is offline
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Default The PS3 does have 512MB.

As far as RFOM not getting 1080p on another thread..I think that has more to do with getting familiar with the hardware and them being squeezed for time as a launch title. Won't be a problem next time around..

But to the more general point...not sure if anything has changed but this is what Ken had to say about RAM. I asterisked the key point..maybe something has changed since then.

Kutaragi: It's the culture of SCEI that sticking onto details we implement them one by one. Every part has elaboration and it's reflected in detailed parts of system architectures.

For example, RSX is not a variant of nVIDIA's PC chip. CELL and RSX have close relationship and both can access the main memory and the VRAM transparently. *CELL can access the VRAM just like the main memory*, and RSX can use the main memory as a frame buffer. They are just separated for the main usage, and do not really have distinction.

This architecture was designed to kill wasteful data copy and calculation between CELL and RSX. RSX can directly refer to a result simulated by CELL and CELL can directly refer to a shape of a thing RSX added shading to (note: CELL and RSX have independent bidirectional bandwidths so there is no contention).
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Old 02-12-2007, 09:34 PM   #18
bluearth bluearth is offline
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1 GB of ram sounds nice BluManta, but presently there is no graphics card in the world that has that much ram

Graphic cards just now coming out, like the Geforce 8800, only have 768 mbs of ram. It was impossible for Sony to include more then they did because the technology just didnt exist in 2005 when the PS3's specs were finalized

I have also read at gamespot.com (looked for link but couldnt find it) that developers will be happy with the amount of ram on both systems.

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Old 02-12-2007, 09:41 PM   #19
jorg jorg is offline
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Quote:
Originally Posted by bluearth View Post
1 GB of ram sounds nice BluManta, but presently there is no graphics card in the world that has that much ram

Graphic cards just now coming out, like the Geforce 8800, only have 768 mbs of ram. It was impossible for Sony to include more then they did because the technology just didnt exist in 2005 when the PS3's specs were finalized

I have also read at gamespot.com (looked for link but couldnt find it) that developers will be happy with the amount of ram on both systems.


atruly there are graphics card have 1 gig plus of ram and DAMITs ubuner editton of r600 is said to have up to 4 gigs for severs of course

http://www.newegg.com/Product/Produc...82E16814133189

http://www.theinquirer.net/default.aspx
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Old 02-12-2007, 10:04 PM   #20
Pai Pai Master Pai Pai Master is offline
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1080p getting taken out of Resistance wasn't distinctly a matter of RAM, it was a matter of more time needed to work with that RAM. Yes, the RAM was a hurdle for getting 1080p in there and they had to drop it, but they were on a very limited time frame and, given more time, they could have overcome that. Expect Ratchet and Clank 5 to support full 1080p. Insomniac has much more time for that and isn't under the pressure of releasing a launch title.

360 has the advantage because the entire 512MB is more accessible for heavy graphics processes but in the end it does have to share that 512 across the entire system. Developers have to work harder to get more RAM to use for graphics with the PS3 but it is possible. It just takes more work. XDR RAM is fast, however, and the CELL is very capable even when it's being taxed.

Most people will tell you that the 360 has the RAM advantage and that's very true for developers, it takes much less work to get the full use of the 360's RAM compared to the PS3's. However as time progresses and developers become more accustomed to the PS3's architecture, it'll likely become less of a hurdle.
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