1UP: In terms of hardware, you know, one hardware that obviously isn't just a superpowered PC is the very architecturally complex Playstation 3. And, do you think, in almost ironic fashion, that the PS3 and its compliated hardware has widened the gap between top-tier development teams and the smaller development teams with fewer resources? Meaning, do you think that the complexity of the hardware has actually made it harder to run for most medium-to-smaller Japanese development teams to keep pace with, say, western developers are doing on the Xbox 360?
TI: First of all, I think that the PS3 was kind of an attempt by Kutaragi-san to create a uniquely Japanese computer to take on the Wintel standard. Ani I think that Kutaragi-san was very much a fighter pilot in the hardware realm just as I was a fighter pilot in the software realm, and in that sense I have a lot of respect for him. To me, having a fighter that is easy to pilot thats easy to pilot and as powerful, makes it easy to win. And thats my main goal, and thats why I choose to pilot a 360. One more thing I would like to add is that I don't think that developing for the PS3 is hard at all. It was much harder developing for the Famicom. Yeah, I mean, give someone who's developing for a PS3 a Famicom and see if they can make a game for it. They won't be able to. Yeah, that'll prove it. We'll bet a drink on it.
1UP: What was so hard developing on the Famicom?
TI: Yeah, I'm under NDA, so I can't really talk about it. [Laughs] No, It's just there's a lot of things these days that the young guys don't know about.
Is this the truth, or just a joke? Does this mean that drunk will start developing games for the PS3 and probably port Ninja Gaiden 2? I'm asuming that this is more of a joke than the truth.