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Old 09-23-2008, 05:35 PM   #1
air_max air_max is offline
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Default Madden Update 1.2

Didn't see anything posted yet.

Anybody know what Update 1.2 includes? I just updated right now.
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Old 09-23-2008, 09:25 PM   #2
DetroitSportsFan DetroitSportsFan is offline
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Patch details here:

http://www.pastapadre.com/3739/madde...atch-2-now-out
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Old 09-23-2008, 10:03 PM   #3
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At work can't access site. Could you post important details? thanks
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Old 09-23-2008, 10:15 PM   #4
crackinhedz crackinhedz is offline
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Quote:
1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…all cameras can still be used as well.

2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.

3. Stability issues with Madden IQ end of game popup: This has been fixed.

4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.

5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.

Additional info I obtained on what the progression fix entails:

1) The Edit Player Progression Bug. So now edited players and created players will progress like normal. Before, anytime you edited a player’s ratings, he would then never progress in your franchise.

2) Fixed a major bug that stopped awarding progression points after the top 2-3 players at a position. So before, only 2-3 players per position were getting awarded the proper progression points. That has been fixed now, all players are now being assigned the proper progression points.

6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.

7. Stability issue when exiting Madden ‘93 in CE version: This has been fixed.

8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.

9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.

10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.

11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.

12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.

13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen

14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.

15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.

16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.

17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.

18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed.

19. Additional fixes to situations where the game would freeze.
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Old 09-23-2008, 10:29 PM   #5
EQ3282 EQ3282 is offline
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17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.

I noticed this today while playing a quick game. But now, I've noticed that having a 5+ second delay is a PITA! First its not realistic. The QB sometimes just stands there for 7 seconds and does nothing except run their play clock.

This 'fix' also ruins 2 minute drills for the CPU, as now it takes them extra time to get each play off, so their drill is easily dead by the time they reach the 50 yard line.

Finally, they have not put a filter on this change, so the delay happens during FGs, punts, and extra points as well. Again, no point to waiting 5-10 seconds to kick the ball.

If others see this the way I do, I can see this 'change' being adjusted in the next update...
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Old 09-23-2008, 11:55 PM   #6
Boss Hogg Boss Hogg is offline
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Quote:
Originally Posted by EQ3282 View Post
17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.

I noticed this today while playing a quick game. But now, I've noticed that having a 5+ second delay is a PITA! First its not realistic. The QB sometimes just stands there for 7 seconds and does nothing except run their play clock.

This 'fix' also ruins 2 minute drills for the CPU, as now it takes them extra time to get each play off, so their drill is easily dead by the time they reach the 50 yard line.

Finally, they have not put a filter on this change, so the delay happens during FGs, punts, and extra points as well. Again, no point to waiting 5-10 seconds to kick the ball.

If others see this the way I do, I can see this 'change' being adjusted in the next update...
That was EXACTLy what I was thinking as well when I read that. That long of a delay is NOT a good idea in my opinion -- going to add a lot of unecessary length to games.
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Old 09-23-2008, 11:59 PM   #7
BirdManJr BirdManJr is offline
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I can understand them running the clock down if there winning. or right before a score to win. and i can understand them taking time to audible or read the defense....But if the time is expiring or there down and need to hurry will they still be a 5 second wait for them to call plays?

That would be kinda unrealistic.
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Old 09-24-2008, 01:16 PM   #8
Steelmaker Steelmaker is offline
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They need to add an in-game save feature. This, along with the CPU ball carrier randomly running out of bounds for no reason were the main 2 gripes I had for the game.

I understand why they made the change to how fast the CPU hikes the ball. However it sounds like they need to tweak that a little more. They need to at least try to make it relative to the situation on the field.
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Old 09-24-2008, 02:50 PM   #9
mikejet mikejet is offline
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They need to patch the game in a way that makes sure I don't get my *** handed to me by my friends.
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Old 09-24-2008, 03:28 PM   #10
kurtis21 kurtis21 is offline
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how do you download roster updates? Are there any? The Cowboys don't even have Pacman Jones on the roster!
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Old 09-27-2008, 12:16 AM   #11
kurtis21 kurtis21 is offline
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Never mind....my dumb-ass figured it out All you have to do is challenge someone online and it makes you download the latest roster. Then just save it
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