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Old 06-08-2007, 06:22 PM   #1
Deorum Deorum is offline
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Default Killzone Devs Promises to shut up critics

http://www.ps3fanboy.com/2007/06/08/...p-the-critics/

Just thought it was an interesting article.
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Old 06-08-2007, 09:10 PM   #2
Shu76 Shu76 is offline
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I hope it lokks better than the trailer,so they can all say "I told you so!"
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Old 06-08-2007, 09:16 PM   #3
Blu Tiger Blu Tiger is offline
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I hope it's better than the original, gameplay-wise. Hey wait, Yah!!!! I'm a power member! Woo hoo!!!
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Old 06-08-2007, 09:39 PM   #4
DV92Camaro DV92Camaro is offline
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I hope so too.
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Old 06-08-2007, 09:39 PM   #5
DV92Camaro DV92Camaro is offline
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I'm an active member. LOL
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Old 06-08-2007, 11:00 PM   #6
KingDeezie KingDeezie is offline
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If it looks anything remotely close to that trailer, then they need to send that secret on how to unlock that much of the PS3's power to every dev on the planet.
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Old 06-08-2007, 11:09 PM   #7
ps3andlovinit ps3andlovinit is offline
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Quote:
Originally Posted by KingDeezie View Post
If it looks anything remotely close to that trailer, then they need to send that secret on how to unlock that much of the PS3's power to every dev on the planet.
It's just a matter of when..

http://www.embedded.com/showArticle....leID=197801760

"This is one of the reasons why a single SPE outperforms the highest-clocked Pentium Xeon core by a factor of three on many benchmarks."

"It operates at 1.6 GHz and reaches aggregate transfer rates in excess of 200 GB/second. It employs point-to-point connections, similar to networks in high-performance clusters and supercomputers."



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Old 06-08-2007, 11:31 PM   #8
KingDeezie KingDeezie is offline
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While it is true that the cell processor is powerful within certain applications, achieving graphics like that is hardly up to the processor...

I just don't know how likely it is that the graphics card in the PS3 can achieve graphics like that. Many of the Direct X 10 cards that are hitting the market right now, or will be soon, are significantly better then the RSX and the Xenos. That Killzone 2 trailer looks better then Crysis, and Crysis is surely going to require specs that far exceed that of the PS3.

Something to note as well, I am using like a four year old laptop as my main computer. I am by no means pro-computer gaming. But, fact is fact.
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Old 06-09-2007, 12:33 AM   #9
Shin-Ra Shin-Ra is offline
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Many skilled PS3 developers are using Cell to assist in graphics rendering. Having a stable, fixed-spec platform to develop for continually like the PS3 allows developers to get much more out of the hardware than a PC developer would on similar spec hardware with a bloated OS running on top. Console devs can code their graphics engine 'to the metal' as it were, PC devs don't know what hardware their game will be running on so it's not optimised so well.
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Old 06-09-2007, 12:54 AM   #10
KingDeezie KingDeezie is offline
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Originally, the Cell processor was supposed to handle the graphics rendearing as well. However, it was not as efficient as they previously had thought and decided to go with a standard video card setup...

However, and while I do believe that it is true that console programmers have a unified architecture to work with, that is not going to compensate for the huge difference in specs which is why Oblivion still looked better then on either console.
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Old 06-09-2007, 03:15 AM   #11
ps3andlovinit ps3andlovinit is offline
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Quote:
Originally Posted by KingDeezie View Post
While it is true that the cell processor is powerful within certain applications, achieving graphics like that is hardly up to the processor...

I just don't know how likely it is that the graphics card in the PS3 can achieve graphics like that.
Actually your wrong about that..it is up to the Cell processor to make graphics like that possible.

"I saw at GDC, for example, that the makers of Warhawk are using a 'software volumetric ray-tracer' on some SPUs to render the clouds in the game, mixing the software rendering on Cell with RSX’s hardware rendering."

The MOST realistic graphics I've seen so far are actually because of the Cell processor on the PS3. If you were to see them in a trailer or a screenshot your first comment would be that's pre-rendered ... but I can assure you they are not. So the graphics card statement is a bit of a red herring..the Cell and the RSX work together to be more than the sum of their parts.

Quote:
Originally Posted by KingDeezie View Post
Many of the Direct X 10 cards that are hitting the market right now, or will be soon, are significantly better then the RSX and the Xenos.
Usually the case that something comes out later has more power...but again it's a bit of a red herring in this case since the Cell and RSX are optimized to work together. The PC architecture and graphics cards are not. Nature of the beast between purpose built and general purpose architectures.

Quote:
Originally Posted by KingDeezie View Post
That Killzone 2 trailer looks better then Crysis, and Crysis is surely going to require specs that far exceed that of the PS3.
Actually I'm not sure it does look better for many things. As far as exceed - nobody really knows at this point given the timelines and life-cycles spent on each. I will say the clouds you see in the opening sequence of that pre-rendered Killzone trailer should be no problem - if the devs want them to look like that they can.

It is interesting how close Haze(?) is only 9 months into the life of the PS3. And the PS3 will probably be around the same price as just the video card upgrade your going to need for your PC if you want it to look better than the PS3 - assuming it will.

While I think they did a great job with Oblivion it is still a multiplatform games with a PC origin - so it's not really relevant to what the PS3 games are capable of when purpose-built for the PS3 only. Again nature of the beast.
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Old 06-09-2007, 03:58 AM   #12
wrxdonkey wrxdonkey is offline
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kudos to ps3andlovin it. I couldn't have said it better.
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Old 06-11-2007, 01:10 AM   #13
Shin-Ra Shin-Ra is offline
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http://www.develop-conference.com/de...sessions.shtml

Quote:
Deferred rendering in Killzone 2
Michal Valient, Guerrilla-Games

Next generation gaming brought high resolutions, very complex environments and large textures to our living rooms. With virtually every asset being inflated, it's hard to use traditional forward rendering and hope for rich, dynamic environments with extensive dynamic lighting. Deferred rendering, on the other hand, has been traditionally described as a nice technique for rendering of scenes with many dynamic lights, that unfortunately suffers from fill-rate problems and lack of anti-aliasing and very few games that use it were published.

In this talk, we will discuss our approach to face this challenge and how we designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA). We will give in-depth description of each individual stage of our real-time rendering pipeline and the main ingredients of our lighting, post-processing and data management. We'll show how we utilize PS3's SPUs for fast rendering of a large set of primitives, parallel processing of geometry and computation of indirect lighting. We will also describe our optimizations of the lighting and our parallel split (cascaded) shadow map algorithm for faster and stable MSAA output.

Take Away
The session will provide detailed overview and optimizations of modern rendering engine and parallel processing. Many of the topics are applicable for various gaming platforms.

CODING LECTURE
Dynamic lighting and anti-aliasing, two of my favourite things.
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Old 06-11-2007, 02:30 AM   #14
jermwhl jermwhl is offline
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I can't wait for this game!!!!!!
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