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#2 |
Blu-ray Ninja
![]() Jul 2007
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This is the pertinent section of the thread over at Beyond3D. I've looked at the evidence, and it's pretty convincing, and there are logical reasons given for the specific resolution used too (1138x600).
http://forum.beyond3d.com/showthread...=43330&page=12 |
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#3 |
Power Member
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Bungie admits that it does run at 640p. They say that they did because of lighting. They also say that you won't notice the difference since the 360 upconverts it up to 1080p. Here is the link to gamespot.
http://www.gamespot.com/news/show_bl...50&sid=6180100 |
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#4 |
Blu-ray Samurai
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Back in the day, it would take PC years to catch up with consoles, when the 360 was released, it was pretty even, 6 month later the first gen of Graphic Card were release (with Dx10 spec) and you could run Oblivion in 1920x1080 with HDR (no AA) and AF at 30fps... now you can run it in 60fps with FSAA...
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#5 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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640p is not a HD industry standard. 720p,1080i,1080p are. ![]() |
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#7 | |
Blu-ray Champion
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The PC has always been far more powerful at the same point in time. Maybe you were just playing on old PCs I'm sure if you look around you'll find a ton of games that do the same thing. These days lighting and filtering accomplish a lot for developers that saves them time on creating hi-res assets |
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#8 | |
Blu-ray Guru
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It's easier to optimize code for one hardware configuration. It's also easier to have the game console pretty much stripped down and optimized for gaming. [ add / edit ] Just to clarify, I agree with you ![]() |
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#9 | |
Blu-ray Champion
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The version of Oblivion for example on 360 has had a major strip down and retweaking. Going back in the day, Wing Commander was running on PCs when the NES was brand new, and they later got a stripped down version (able to run on the SNES do to customization yes). Compare the 2 versions, and you're going ot find a big difference |
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#11 | |
Power Member
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#12 | |
Blu-ray Guru
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Something, at launch you couldn't do with the PC version until the chunk patch came out from ATI [and of course, NVidia's own method in their driver data for the 88xx series]. Most of the graphical advantage that Oblivion enjoys on the PC comes from mods. Which is an accurate point and difference in design. Oblivion's engine can handle 4096x4096 textures, however, it doesn't use them on the PC version [nor on the 360 for that matter, but there we go]. That, and well, the PS3 version of Oblivion is far less likly to randomly crash to desktop ![]() Oblivion, is a sore point with me, ![]() [ Add / Edit ] Point of clarity : In theory, the developers had it set os that the 360 version would be running at the max settings. Ie, same as turning the slider all the way up for the PC. Now the forced AA worked for it. I wonder, are you refering to some of the pre-launch talk of how the engine mechanics had to be changed because of the 360's architecture problems? Last edited by reiella; 09-30-2007 at 01:43 PM. |
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#13 | |
Blu-ray Champion
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http://www.bungie.net/News/content.a...news&cid=12821 Explanation makes a lot of sense to me. PS3 games are pulling the same kinds of dodges, don't think they aren't. Last edited by WickyWoo; 09-30-2007 at 02:59 PM. |
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#14 | |
Blu-ray Guru
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With Console game development, you're far more likly to 'work within the system', than to just raise system requirements ![]() Course, after reading about the Forge, I'm now actually tempted to get Halo 3. |
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#15 |
Banned
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Looks like M$ tried to pull the wool over the consumers eyes again and got BUSTED! They are such cheep arses!
http://www.joystiq.com/2007/09/28/ha...ounters-claim/ |
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#20 |
Blu-ray Samurai
Sep 2007
Arkansas
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Thats ok. lol every time i see it.
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