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#1 | |
Blu-ray Champion
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![]() Quote:
The version of Oblivion for example on 360 has had a major strip down and retweaking. Going back in the day, Wing Commander was running on PCs when the NES was brand new, and they later got a stripped down version (able to run on the SNES do to customization yes). Compare the 2 versions, and you're going ot find a big difference |
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#3 | |
Blu-ray Guru
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![]() Quote:
Something, at launch you couldn't do with the PC version until the chunk patch came out from ATI [and of course, NVidia's own method in their driver data for the 88xx series]. Most of the graphical advantage that Oblivion enjoys on the PC comes from mods. Which is an accurate point and difference in design. Oblivion's engine can handle 4096x4096 textures, however, it doesn't use them on the PC version [nor on the 360 for that matter, but there we go]. That, and well, the PS3 version of Oblivion is far less likly to randomly crash to desktop ![]() Oblivion, is a sore point with me, ![]() [ Add / Edit ] Point of clarity : In theory, the developers had it set os that the 360 version would be running at the max settings. Ie, same as turning the slider all the way up for the PC. Now the forced AA worked for it. I wonder, are you refering to some of the pre-launch talk of how the engine mechanics had to be changed because of the 360's architecture problems? Last edited by reiella; 09-30-2007 at 01:43 PM. |
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#4 | |
Blu-ray Champion
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![]() Quote:
http://www.bungie.net/News/content.a...news&cid=12821 Explanation makes a lot of sense to me. PS3 games are pulling the same kinds of dodges, don't think they aren't. Last edited by WickyWoo; 09-30-2007 at 02:59 PM. |
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#5 | |
Blu-ray Guru
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With Console game development, you're far more likly to 'work within the system', than to just raise system requirements ![]() Course, after reading about the Forge, I'm now actually tempted to get Halo 3. |
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