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#41 |
Senior Member
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There are lots of reasons for that. Server space, render times, processing power (especially in post-production), artists having to make even higher res assets than usual (ESPECIALLY with all the 2D stuff in this movie in particular, and many recent productions), as well as the difference being rather negligible to many. For most companies aside from Disney, 2K is basically the only current viable option to effeciently render VFX and animation out to. Disney/Pixar can only do it cause it's Disney, and they have the deep pockets to afford faster render farms and bigger servers (and I think they also use a special in-house AI/neural network upscaler to ease up the workload?). Keep in mind that without render farm upgrades and complete system overhauls, 4K renders will just take twice as long, and some productions really don't have that extra time.
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#42 |
Senior Member
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For me it depends on the film and the quality and activity of its streaming Atmos mix. If the mix makes great use of the extra channels then I'd recommend it, but other times you'll get something like Spongebob Sponge on the Run, which has a completely borked and broken Atmos mix ( broken in MANY ways too, I'm shocked it's gotten so little attention considering how bad it's issues are. Might genuinely be one of the worst Atmos mixes ever purely for how broken it is) on streaming, and I would much rather listen to the 5.1 DTS-HD on the Blu-ray.
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#43 | |
Active Member
Mar 2022
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However, it seems that some MUSIC streaming services have started offering susbscription plans featuring 24/192 lossless quality whenever available, so hopefully as 'full fat' physical media releases become more scarce then streamers will start looking for any way to increase subscription fees. And like you said, as bandwidth and storage costs continue dropping it'll just keep getting cheaper for them to offer. Along with faster residential speeds meaning more people will be able to access the higher bitrate files. |
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#45 | |
Senior Member
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I think the big thing stopping it isn't consumer bandwidth, but SERVER bandwidth. Compressed audio and video keeps server space and bandwidth down by a huge margin, and if widely used services started offering lossless multichannel sound and disc-level video bitrates, that would all add up FAST and offer a far bigger workload for the servers. That's probably why Kaleidescape and Bravia Core are so exclusive, streaming/downloading to a very select number of users with very specific (and often expensive) hardware is significantly less intensive and thus more viable financially, as opposed to a service like Netflix or Disney+, streamers with huge installbases that are hemhorraging money AS IS. Lossless music streaming is more intensive too, yes, but almost all lossless streaming music is only two channel stereo. You take the channel count and increase it to 6 or 8 and filesizes, and thus, bandwidth bloat up pretty substantially. That's probably why Atmos music is still DD+ despite those services usually also offering stereo lossless. Lossless movie audio on streaming would be great but there is no doubt it's not currently very viable for the big mainstream streamers, even if they added more expensive "premium" tiers (which most services use for low bitrate 4K and DD+ Atmos anyway). |
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#46 | |
Active Member
Mar 2022
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It's just unfortunate that instead of using technology advancements to IMPROVE quality, it's being used to reduce quality to the minimum acceptable level before average people actually notice and start complaining. Who would have guessed that these companies would prioritize PROFITS over QUALITY? Last edited by StreetPreacher; 09-18-2023 at 01:45 PM. |
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#48 |
Blu-ray Baron
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Sure, they could do that. But they probably figured its not worth the massive extra cost for mutant turtles, of the ninja variety.
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#49 | |||
Blu-ray Guru
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Quote:
Quote:
https://forum.blu-ray.com/showthread...5#post18463615 |
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Thanks given by: | Geoff D (11-24-2023) |
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#50 | |
Active Member
Mar 2022
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I had been under the impression that at least PIXAR was releasing 'native 4K' renders of their recent movies like Coco & Encanto on UHD. I didn't know it was only select scenes, and that they were also mostly just upscaled... I guess it's still time/cost prohibitive to render entire 120min CGI movies in native 4K using current hardware. So they're not even producing all of the assets in 4K then? And only bother with 'true 4K' textures etc. for specific scenes? |
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#51 | |
Senior Member
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I'm also lazy and reading the document is annoying on mobile so please correct me if i'm wrong :v |
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#52 | |
Active Member
Mar 2022
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And I assume Pixar is likely using Nvidia hardware, such as the commercial H100 cards that are custom designed for accelerating AI, and probably include access to the DLSS tech being used in gaming. |
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#56 |
Special Member
Apr 2010
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Thanks given by: |
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#60 |
Blu-ray Prince
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