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![]() $15.05 | ![]() $14.99 | ![]() $39.99 | ![]() $28.46 | ![]() $18.99 | ![]() $70.66 | ![]() $19.70 | ![]() $26.03 | ![]() $16.88 | ![]() $39.80 | ![]() $59.95 | ![]() $39.99 |
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#2 |
Special Member
Jan 2008
Windsor, Ontario
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Oy, that's the last type of game I need on PS3. Those games are too addicting.
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#5 |
Active Member
Jan 2008
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#8 |
Special Member
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They have to adapt the length/fun of missions, a console player doesn't live with it like a PC addict, and they want to have fun from the first second of play. What I think they need to work at is the levelling = the customisation of your character, having some points to spend on characteristics (strength, speed, agility) and / or abilities seems important to me, and carreer specialisation too. Having NPC that guide you in your levelling possibilities would be nice, and even some kind of training that allows some kind of respec.
They have to think about a loot system that doesn't favor the "farmers" and people who "exploit" the game (like NC soft did at the beginning of City of heores, alas they introduced craft and "farmers" get more crafting material and recipes). I like the system of Chronicles of Spellborn, where the loot is only for appearance of the character, of course you get money to equip magical gems on your equipment (not unlike FFVII materia) but grinding will make you richer but not insanely because you get tons of ultra rare because you farm. I trust NC soft and Sony as they did the 2 MMORPG I had the most fun at : City of heroes (lvl 50 earth/empathy controller names Gaea's wrath and lvl 50 illusion/radiation controller named Fission Lass on Freedom) and Everquest 2 (lvl 59 Illusionist named Aishwarya on European server). I fear PVP as it partially spoiled the fun in CoH as many archetyped were severely nerfed, and I don't have fun killing people I prefer coop. |
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