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Dead Rising: Chop Till You Drop (Wii)
$21.81
1 day ago
Tales Of Symphonia Dawn of the New World (Wii)
$33.90
 
Big Brain Academy: Wii Degree (Wii)
$10.95
 
Epic Mickey 2: The Power of Two (Wii)
$24.65
 
Astro Boy: The Video Game (Wii)
$24.08
1 day ago
Beyblade Metal Fusion: Battle Fortress (Wii)
$29.99
 
X-Men Origins: Wolverine (Wii)
$24.80
 
Mario & Sonic at the Olympic Games (Wii)
$49.95
 
Naruto: Clash of Ninja Revolution (Wii)
$19.99
 
Transformers: Cybertron Adventures (Wii)
$25.38
 
Madagadcar: Escape 2 Africa (Wii)
$25.03
 
PES 2010: Pro Evolution Soccer (Wii)
$18.69
1 day ago
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Old 04-24-2007, 08:19 AM   #1
Nismobeach Nismobeach is offline
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Dec 2006
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IMO I think that Nintendo is keeping supply tight to artificially keep demand (and the hype) for the Wii high.

I refuse to believe that they don't have the capability to meet demand with a console as simple to make as the Wii (or the DS for that matter).

My gut feeling tells me that the Wii wouldn't have been near as big of a hit if it was as plentiful as the Gamecube or N64.
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Old 04-24-2007, 08:54 AM   #2
Dave Dave is offline
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Jun 2006
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I hope they outsell xSux soon.

... since they are not competition to PS3...
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Old 04-24-2007, 03:55 PM   #3
BOSS10L BOSS10L is offline
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May 2006
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I don't see what the big deal is. Gaming as a whole is a niche market. The Wii is even more of a niche market compared to the 360 and PS3. They are going after completely different demographics. I applaud Nintendo for thinking differently this time around. They could have followed the 360/PS3 recipe and built a system with some graphical/processing prowess, and had a loyal following with their flagship titles, but not nearly the success they've enjoyed to this point.

As someone who has been gaming for nearly 3 decades, I've seen a lot of systems and concepts come and go. The Wii is easily one of the most intriguing "tries" I've seen yet. I believe that the Wii is "fad-ish". What I mean by that is that it is fun in group settings, but as time wears on and more people pick them up, that fun isn't translated into the single-player realm. Nintendo still doesn't have a fully fleshed-out online strategy yet, and I think making the Wii wireless with no hard-wired solution out of the box was a mistake.

My guess is this. Wii will sell relatively well between now and the Holiday 2007 season, but after that, I expect most "casual" gamers who picked it up will find that aside from Nintendo powerhouse IPs such as Zelda, Mario and Metriod, most of the other titles are gimmicky at best. They will become disinterested, and move on to the next "in" thing.

Either way, I don't see this as detracting from the PS3 per se. The Wii has sold over 6.6 million units since November, over half of what MS has sold, and it has taken them over a year and a half to get there. Sony is pulling a strong third at nearly 3 million consoles, but it has yet to even hit it's stride.

This isn't a sprint, it's a marathon. Sony is in this for the long-haul and built/priced the PS3 accordingly. It may seem expensive to a lot of people now, but once HOME gets running and users are truly able to tap into the processing potential that the PS3 has, it will become more clear. Sony just needs to get some more killer releases out there, whether they are first or third party titles. Consumers will soon start to realize what a relative bargain the PS3 is once the 360 "Elite" gets released. The graphical differences between the Wii and the 360/PS3 will only grow in the coming months, and as people upgrade to HDTVs, they will notice that most of the games are programmed in 4:3, and even those that have a 16:9 mode will be less than optimal.

If nothing else, people can look at the Wii as taking potential sales from the 360.
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