As an Amazon associate we earn from qualifying purchases. Thanks for your support!                               
×

Best PS3 Game Deals


Best PS3 Game Deals, See All the Deals »
Top deals | New deals  
 All countries United States United Kingdom Canada Germany France Spain Italy Australia Netherlands Japan Mexico
Syndicate (PS3)
$15.05
 
Grease Dance (PS3)
$14.99
 
Battle vs Chess (PS3)
$39.99
 
Transformers Devastation (PS3)
$28.46
 
NBA 2K15 (PS3)
$20.07
11 hrs ago
Shin Megami Tensei: Persona 3 FES (PS3)
$70.66
 
Cabela's Adventure Camp (PS3)
$19.70
1 day ago
Atelier Rorona: The Alchemist Of Arland (PS3)
$26.03
1 day ago
Metal Gear Rising: Revengeance (PS3)
$16.88
 
Batman: Arkham City (PS3)
$39.80
 
Bulletstorm (PS3)
$59.95
 
Rock of the Dead (PS3)
$39.99
 
What's your next favorite movie?
Join our movie community to find out


Image from: Life of Pi (2012)

Go Back   Blu-ray Forum > Gaming > PlayStation > PS3
Register FAQ Community Calendar Today's Posts Search


Reply
 
Thread Tools Display Modes
Old 09-16-2008, 10:55 PM   #1
JAGUAR1977 JAGUAR1977 is offline
Special Member
 
JAGUAR1977's Avatar
 
Aug 2007
1
Default Lossless Audio in Games

Am I correct in thinking any game that shows up on my reciever as Multi Channel PCM 5.1/7.1 are lossless?

I just switched my PS3 over to optical and it then showed up as DD 5.1 for GT5P.

I don't have many games so was suprised to see most demos, other than LEGO Indiana Jones, were Multi Channel PCM, so presumably lossless audio?
  Reply With Quote
Old 09-17-2008, 08:09 AM   #2
WriteSimply WriteSimply is offline
Blu-ray Ninja
 
Sep 2006
Kuala Lumpur, Malaysia
Send a message via Yahoo to WriteSimply Send a message via Skype™ to WriteSimply
Default

Yep, though technically it's UNCOMPRESSED PCM. The audio has to be MIXED according to the action on/off the screen, which means the mixing has to be done with lossless sound elements. Once that is done (very quickly and on the fly), the game's audio signal is sent out. If PS3 is set to HDMI Multichannel-PCM, it'll be uncompressed PCM. If the PS3 is set to optical, the audio signal has to be encoded as Dolby Digital or DTS signal before being sent out.


fuad
  Reply With Quote
Old 09-17-2008, 08:20 AM   #3
Getus Getus is offline
Active Member
 
Getus's Avatar
 
Dec 2007
The Netherlands
Default

This is verry intresting
What type of audio does gta4 have?
On my onkyo is shows as 7.1 pcm but the rear surround speaker don't do a thing.
And is sounds verry soft.

On the XBM is olso shows as 7.1 pcm but only my fronts are putting out sound.

But when i play for example oblivion it shows 7.1 pcm and every speaker is putting out sound. And on Devil may Cry 4 is shows as 5.1 dd.
can someone explain?
  Reply With Quote
Old 09-17-2008, 09:35 PM   #4
saprano saprano is offline
Blu-ray Champion
 
saprano's Avatar
 
Oct 2007
Bronx, New York
495
2
9
Send a message via AIM to saprano
Default

Quote:
Originally Posted by JAGUAR1977 View Post
Am I correct in thinking any game that shows up on my reciever as Multi Channel PCM 5.1/7.1 are lossless?

I just switched my PS3 over to optical and it then showed up as DD 5.1 for GT5P.

I don't have many games so was suprised to see most demos, other than LEGO Indiana Jones, were Multi Channel PCM, so presumably lossless audio?
Quote:
Originally Posted by WriteSimply View Post
Yep, though technically it's UNCOMPRESSED PCM. The audio has to be MIXED according to the action on/off the screen, which means the mixing has to be done with lossless sound elements. Once that is done (very quickly and on the fly), the game's audio signal is sent out. If PS3 is set to HDMI Multichannel-PCM, it'll be uncompressed PCM. If the PS3 is set to optical, the audio signal has to be encoded as Dolby Digital or DTS signal before being sent out.


fuad
ummm no......all games are not lossless.
the reason your seeing "multichannel PCM" is because the ps3 is decoding dolby digital, or dts and is sending it out as PCM. if you want the receiver to decode those sound formats uncheck dts, and dolby in the ps3 sound options then you will see the lights come on for those formats. now for some games you dont have to do that,the receiver automatically deocodes them. but for most the ps3 docodes. so unless the game was made to be uncompressed,your seeing "multichannel PCM" because the ps3 is docoding the sound.
  Reply With Quote
Old 09-18-2008, 06:23 AM   #5
WriteSimply WriteSimply is offline
Blu-ray Ninja
 
Sep 2006
Kuala Lumpur, Malaysia
Send a message via Yahoo to WriteSimply Send a message via Skype™ to WriteSimply
Default

Quote:
Originally Posted by saprano View Post
ummm no......all games are not lossless.
You must know something that I don't. How do multichannel audio gets mixed before being encoded as DD/DTS?


fuad
  Reply With Quote
Old 09-18-2008, 07:07 AM   #6
saprano saprano is offline
Blu-ray Champion
 
saprano's Avatar
 
Oct 2007
Bronx, New York
495
2
9
Send a message via AIM to saprano
Default

The only games i know that are lossless are the ones made by sony,like warhawk.the OP asked if all games are lossless...there not.the OP said he's seeing mutichannel PCM on his receiver with most games,thats because the ps3 is decoding the sound,uncheck DD or DTS and see what happens.....thers only a handfull of games thats uncompressed.
  Reply With Quote
Old 09-18-2008, 07:28 AM   #7
WriteSimply WriteSimply is offline
Blu-ray Ninja
 
Sep 2006
Kuala Lumpur, Malaysia
Send a message via Yahoo to WriteSimply Send a message via Skype™ to WriteSimply
Default

Quote:
Originally Posted by saprano View Post
The only games i know that are lossless are the ones made by sony,like warhawk.the OP asked if all games are lossless...there not.the OP said he's seeing mutichannel PCM on his receiver with most games,thats because the ps3 is decoding the sound,uncheck DD or DTS and see what happens.....thers only a handfull of games thats uncompressed.
I explained this in a long forgotten thread about a year ago...

For a movie soundtrack like Transformers, sound elements are assembled and then mixed according to the action on the screen. The final mix is the uncompressed MPCM version. The TrueHD on BD is the lossless version; the DD version on BD is the lossy version. Regardless, both encodings happened AFTER the final mixing.

A game "soundtrack" is very much like mixing for a movie, except that all the mixing has to be done on the fly; the sound elements and score are stored on the HDD. The final mix is then sent out as uncompressed MPCM via HDMI delivery or encoded as DD/DTS for optical connections.

The OP confuses the matter because he mentioned Multichannel PCM and Optical in his post without indicating if he switched from HDMI to optical.


fuad
  Reply With Quote
Old 09-18-2008, 07:32 AM   #8
Getus Getus is offline
Active Member
 
Getus's Avatar
 
Dec 2007
The Netherlands
Default

Quote:
Originally Posted by Getus View Post
On my onkyo is shows as 7.1 pcm but the rear surround speaker don't do a thing.
Could someone explain to me how this is possible?
  Reply With Quote
Old 09-18-2008, 07:39 AM   #9
WriteSimply WriteSimply is offline
Blu-ray Ninja
 
Sep 2006
Kuala Lumpur, Malaysia
Send a message via Yahoo to WriteSimply Send a message via Skype™ to WriteSimply
Default

Quote:
Originally Posted by Getus View Post
Could someone explain to me how this is possible?
The HDMI connection SUPPORTS 7.1 audio. Doesn't mean that the game/movie HAS 7.1 audio to output.


fuad
  Reply With Quote
Old 09-18-2008, 07:44 AM   #10
Kenshiro Kenshiro is offline
Active Member
 
Kenshiro's Avatar
 
Sep 2006
Ft Lauderdale, FL
34
62
10
Default

Quote:
Originally Posted by Getus View Post
Could someone explain to me how this is possible?
His PS3 is set to output 7.1 audio but the game only supports 5.1 audio.

There are however a lot of PS3 games that do support 7.1 LPCM... as I recently learned. Whether or not the audio is compressed on the disc and only being output as LPCM, or if it is just left uncompressed to begin with is unknown to me since developers do not list audio specs. I don't see why they would have to compress it though with all the extra space on the Blu-ray disc.. and due to the fact that streaming uncompressed audio frees up processing power that would be otherwise spent on uncompressing the data.
  Reply With Quote
Old 09-18-2008, 07:45 AM   #11
Getus Getus is offline
Active Member
 
Getus's Avatar
 
Dec 2007
The Netherlands
Default

Yes that is understandeble. But
It shows on the disply (with some games and on the xmb) as 7.1 pcm. But the xmb is 2.1/2.0 and the games are 5.1.

So wy is it showing as 7.1.

Because if a movie is 5.1 it shows as 5.1.
  Reply With Quote
Old 09-18-2008, 07:55 AM   #12
Kenshiro Kenshiro is offline
Active Member
 
Kenshiro's Avatar
 
Sep 2006
Ft Lauderdale, FL
34
62
10
Default

Quote:
Originally Posted by Getus View Post
Yes that is understandeble. But
It shows on the disply (with some games and on the xmb) as 7.1 pcm. But the xmb is 2.1/2.0 and the games are 5.1.

So wy is it showing as 7.1.

Because if a movie is 5.1 it shows as 5.1.
Thats just how the PS3 works, the receiver will show what ever the PS3 tells it show in the audio options. If you were to go into the options and deselect the 7.1 audio options then your receiver will show 5.1. Then your receiver could matrix audio into the 2 rear channels if you wanted to hear audio from them.

Last edited by Kenshiro; 09-18-2008 at 07:57 AM.
  Reply With Quote
Old 09-18-2008, 08:08 AM   #13
Getus Getus is offline
Active Member
 
Getus's Avatar
 
Dec 2007
The Netherlands
Default

i thought it has to do something with the ps3. But i find is strange that when a game (not all) are 5.1 it still shows as 7.1. and it doesn't with movies.

But fore example Devil May Cry 4 it only shows as dd 5.1. and offcourse the rear surround speaker do not give a sound.

The link in this thread it great (wich games are 7.1 and wich are not) the games who are not 7.1 still show as 7.1.

but i guess it can't be helpt.
Thank you all for the info
  Reply With Quote
Old 09-18-2008, 08:16 AM   #14
Kenshiro Kenshiro is offline
Active Member
 
Kenshiro's Avatar
 
Sep 2006
Ft Lauderdale, FL
34
62
10
Default

Quote:
Originally Posted by Getus View Post
i thought it has to do something with the ps3. But i find is strange that when a game (not all) are 5.1 it still shows as 7.1. and it doesn't with movies.

But fore example Devil May Cry 4 it only shows as dd 5.1. and offcourse the rear surround speaker do not give a sound.

The link in this thread it great (wich games are 7.1 and wich are not) the games who are not 7.1 still show as 7.1.

but i guess it can't be helpt.
Thank you all for the info
Yeah, it is strange that some games don't tell the PS3 which audio track it supports properly.. thats why its good to know which games support 7.1 and which ones do not.
  Reply With Quote
Old 09-18-2008, 08:19 AM   #15
saprano saprano is offline
Blu-ray Champion
 
saprano's Avatar
 
Oct 2007
Bronx, New York
495
2
9
Send a message via AIM to saprano
Default

Quote:
Originally Posted by WriteSimply View Post
I explained this in a long forgotten thread about a year ago...

For a movie soundtrack like Transformers, sound elements are assembled and then mixed according to the action on the screen. The final mix is the uncompressed MPCM version. The TrueHD on BD is the lossless version; the DD version on BD is the lossy version. Regardless, both encodings happened AFTER the final mixing.

A game "soundtrack" is very much like mixing for a movie, except that all the mixing has to be done on the fly; the sound elements and score are stored on the HDD. The final mix is then sent out as uncompressed MPCM via HDMI delivery or encoded as DD/DTS for optical connections.

The OP confuses the matter because he mentioned Multichannel PCM and Optical in his post without indicating if he switched from HDMI to optical.


fuad
I know all that. the point im trying to make is not all games are lossless,thats it.
just because he's seeing mutichannel pcm on his AV does not mean the soundtrack is uncompressed.
and yes now im confused.
  Reply With Quote
Old 09-18-2008, 09:08 PM   #16
icewind icewind is offline
Member
 
Aug 2008
29
Default

Uncharted have PCM surround
  Reply With Quote
Old 09-18-2008, 09:53 PM   #17
zweet77 zweet77 is offline
Senior Member
 
zweet77's Avatar
 
Apr 2008
San Francisco
12
129
7
Default

Quote:
Originally Posted by WriteSimply View Post
I explained this in a long forgotten thread about a year ago...

For a movie soundtrack like Transformers, sound elements are assembled and then mixed according to the action on the screen. The final mix is the uncompressed MPCM version. The TrueHD on BD is the lossless version; the DD version on BD is the lossy version. Regardless, both encodings happened AFTER the final mixing.

A game "soundtrack" is very much like mixing for a movie, except that all the mixing has to be done on the fly; the sound elements and score are stored on the HDD. The final mix is then sent out as uncompressed MPCM via HDMI delivery or encoded as DD/DTS for optical connections.

The OP confuses the matter because he mentioned Multichannel PCM and Optical in his post without indicating if he switched from HDMI to optical.


fuad
I think that cutscenes and musical scores are part of a final mix that was made for the game.As far as I know the only games that have uncompressed sound are Sony first party titles from the likes of Insomniac(Ratchet and Clank and Resistance)and Naughty Dog(Uncharted)Games like Devil may cry have Dolby.So for games like those It is the ps3 that is decoding it to pcm.The audio codec is usually on the back of the game just like movies although I think some don't have the info because game devolopers may not be required to provide it like movie studios are.
  Reply With Quote
Old 09-19-2008, 04:14 AM   #18
Kenshiro Kenshiro is offline
Active Member
 
Kenshiro's Avatar
 
Sep 2006
Ft Lauderdale, FL
34
62
10
Default

Quote:
Originally Posted by zweet77 View Post
I think that cutscenes and musical scores are part of a final mix that was made for the game.As far as I know the only games that have uncompressed sound are Sony first party titles from the likes of Insomniac(Ratchet and Clank and Resistance)and Naughty Dog(Uncharted)Games like Devil may cry have Dolby.So for games like those It is the ps3 that is decoding it to pcm.The audio codec is usually on the back of the game just like movies although I think some don't have the info because game devolopers may not be required to provide it like movie studios are.
I'm aware that most games only contain one compressed audio track that the PS3 decodes and outputs as PCM over HDMI. However, games like Uncharted have dolby digital, DTS, and LPCM tracks.. so just because you see a dolby or DTS logo doesn't necessarily mean that there is not a LPCM track on the disc also.

My question is concerning the 50+ PS3 games that support discrete 7.1 audio.. If there is only one audio track on the disc that is compressed, wouldn't the developers have to be using some type of lossy 7.1 compression codec like Dolby Digital Plus or DTS-HD, or are they allowed to just add two more channels to a standard DD 5.1 or a DTS 5.1 track? With all the extra space on the Blu-ray, wouldn't it be easier to just use 7.1 LPCM which is free? I'm curious...
  Reply With Quote
Old 09-19-2008, 05:47 AM   #19
WriteSimply WriteSimply is offline
Blu-ray Ninja
 
Sep 2006
Kuala Lumpur, Malaysia
Send a message via Yahoo to WriteSimply Send a message via Skype™ to WriteSimply
Default

Quote:
Originally Posted by zweet77 View Post
I think that cutscenes and musical scores are part of a final mix that was made for the game.
Cut-scenes and scores are pre-mixed audio. There's no need to mix them on the fly, even if the video is not pre-rendered.

Quote:
So for games like those It is the ps3 that is decoding it to pcm.
You still don't understand the concept of mixing the audio. So let's do a reverse engineering. Take any game audio that has is output via optical in Dolby Digital and DTS. Before your receiver can decode that DD/DTS bitstream into 5.1/7.1 channels, it has to RECEIVE that un-decoded bitstream first. That bitstream comes from the PS3, which ENCODES the DD/DTS bitstream on the fly. But how do you think it does the encoding? Do you think all of the sound effects of gunshots, grunts, cars passing by are pre-mixed and pre-encoded?

Like I said earlier, it is easier for the PS3 to assemble the audio elements in PCM and output it as PCM than having to allocate processing power to encode 5.1/7.1 the lossy DD/DTS mix. Plus with PCM, you get uncompressed lossless audio.

Quote:
Originally Posted by Kenshiro View Post
My question is concerning the 50+ PS3 games that support discrete 7.1 audio.. If there is only one audio track on the disc that is compressed, wouldn't the developers have to be using some type of lossy 7.1 compression codec like Dolby Digital Plus or DTS-HD, or are they allowed to just add two more channels to a standard DD 5.1 or a DTS 5.1 track? With all the extra space on the Blu-ray, wouldn't it be easier to just use 7.1 LPCM which is free? I'm curious...
DD+ and DTS HD of over 5.1 can't be transmitted over optical because it consumes too much bandwith. DD and DTS have a maximum of 6.1 channels (DTS-ES Discrete has a discrete channel while DD Ex has a matrixed channel) that can be transmitted over optical.

For games supporting 7.1 audio, the extra channel is just mixed into the 5.1 mix for optical playback. If you're outputting multichannel PCM via HDMI, then you get the full 7.1 audio.


fuad
  Reply With Quote
Old 09-19-2008, 09:41 PM   #20
saprano saprano is offline
Blu-ray Champion
 
saprano's Avatar
 
Oct 2007
Bronx, New York
495
2
9
Send a message via AIM to saprano
Default

Quote:
Originally Posted by WriteSimply View Post
Cut-scenes and scores are pre-mixed audio. There's no need to mix them on the fly, even if the video is not pre-rendered.

You still don't understand the concept of mixing the audio. So let's do a reverse engineering. Take any game audio that has is output via optical in Dolby Digital and DTS. Before your receiver can decode that DD/DTS bitstream into 5.1/7.1 channels, it has to RECEIVE that un-decoded bitstream first. That bitstream comes from the PS3, which ENCODES the DD/DTS bitstream on the fly. But how do you think it does the encoding? Do you think all of the sound effects of gunshots, grunts, cars passing by are pre-mixed and pre-encoded?

Like I said earlier, it is easier for the PS3 to assemble the audio elements in PCM and output it as PCM than having to allocate processing power to encode 5.1/7.1 the lossy DD/DTS mix. Plus with PCM, you get uncompressed lossless audio.
You see now i dont understand.....if the game is lossy DD,or DTS,how is it uncompressed?
what im trying to say is almost all games the OP is seeing on his AV as mutichannel PCM is because the ps3 is decoding it. are you saying the sound gets uncompressed first then compressed again?
  Reply With Quote
Reply
Go Back   Blu-ray Forum > Gaming > PlayStation > PS3

Similar Threads
thread Forum Thread Starter Replies Last Post
Windows Media Audio Lossless vs Free Lossles Audio Codec? Blu-ray PCs, Laptops, Drives, Media and Software Sammy 7 07-25-2011 03:30 AM
Lossless audio Audio Theory and Discussion browndk26 10 10-23-2009 06:30 PM
Lossless Audio in PS3 games? PS3 8bitwine 8 09-02-2008 03:22 AM
Games to use Compressed Lossless eventually? PS3 DefTechPioElite 65 04-18-2008 07:45 PM
HD audio format - Lossless audio codecs: PCM vs Dolby True HD vs DTS HD-MA questions Blu-ray Technology and Future Technology i want HD movies 13 01-01-2007 01:32 PM



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:59 PM.