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Old 08-30-2025, 10:36 PM   #1
PhysicalMediaMaestro PhysicalMediaMaestro is offline
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Default Gran Turismo 8 Ideas

Eventually Polyphony Digital will release Gran Turismo 8. Here are my ideas for what Gran Turismo 8 should feature when it comes out:

A Better Penalty System.-Earlier versions of Gran Turismo had a penalty system where if you went off track, hit the wall, or hit another car, the car you were racing in would slow down to 30 mph for 5 seconds. That penalty system actually encouraged people to hit the wall or hit other cars to slow down for particularly tight turns. So here's my idea for a penalty system. If you go off the track, hit the wall, or hit another car, your car comes to an instant stop and goes transparent (other cars can drive through your car as if you were a ghost) for three seconds. Yes, that would mean both cars would come to a complete stop if another car hits you, but people in online races have been complaining for years that someone gives them a slight touch that sends them into the wall, and they get punished way more than the driver who hit them. By having both cars come to a complete stop and go transparent for three seconds, it would prevent the massive chain reaction wrecks that are all too common in NASCAR.

Custom Car Paint Jobs with AI Filtering for Online Multiplayer.-The "Forza Motorsport" series has allowed players to create custom paint jobs for years now. Many of them are works of art, but not all of them are appropriate for all viewing audiences. If you're just racing by yourself in the privacy of your own home, you can paint your car however you please. And the painting system should allow you to select a color, and use the joysticks on the PlayStation controller to move a brush around the car as smoothly and naturally as you would use a mouse in Microsoft Paint.

But if you're going to showcase your car in online multiplayer, it should be scanned by an AI algorithm and if it finds a problem, it should tell you "Your car's paint job may not be suitable for all audiences. Would you like to:
A-Edit the car's paint job
B-Go to a solid colored paint job"
I know that this is possible because Google Gemini is able to evaluate what MPAA ratings a still image would receive, and it can detect things that parents would object to such as:
-Logos for alcoholic beverages and/or tobacco products
-Nudity
-Bloodshed/gore

Distribute the game on a disc that holds more data. There's a company called Folio Photonics that is working on manufacturing optical discs that can hold an entire terabyte of data. Right now, the highest capacity optical discs that the PlayStation 5 can recognize only hold 100 gigabytes. By putting Gran Turismo 8 on a one-terabyte optical disc for the PlayStation 6 (whenever that comes out), there will be room for more cars and tracks. One track I think should be included in Gran Turismo 8 is Mid-Ohio Sports Car Course.

https://www.tomshardware.com/news/ne...dollar5-per-tb

https://www.midohio.com/

So those are my ideas for Gran Turismo 8. What ideas do you have? Please let me know. Have a nice day, a great weekend, and a Happy Labor Day.
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Old 08-30-2025, 11:04 PM   #2
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I think making the single player fully playable offline and installed 100% off the disc. That's all.
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Old 08-30-2025, 11:23 PM   #3
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Quote:
Originally Posted by NARMAK View Post
I think making the single player fully playable offline and installed 100% off the disc. That's all.
Absolutely. Put a single-player version of the game on disc. Don't lock the single-player content of the game behind server connectivity. Doing this with GT Sport and GT7 pretty much killed my interest in the series, which I had followed since GT2.
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Old 08-31-2025, 01:23 AM   #4
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Make all the cars fictional, because licensed cars that can't be wrecked are WORTHLESS and make races far blander and more static.
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Old 08-31-2025, 04:32 AM   #5
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Make all the cars fictional, because licensed cars that can't be wrecked are WORTHLESS and make races far blander and more static.
The changes you propose will hurt the game becauae it can no longet be called "The Real Driving Simulator".

If you like seeing cars wrecked so much, play Butnout or BeamNG.drive.
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Old 08-31-2025, 05:30 AM   #6
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The changes you propose will hurt the game becauae it can no longet be called "The Real Driving Simulator".

If you like seeing cars wrecked so much, play Butnout or BeamNG.drive.
"The Real Driving Simulator" is hardly real if smashing into a wall at 150 miles per hour barely does anything cosmetically to your car and if you don't have to evade realistic wreckage. If cars don't flip, crumble and twist into hundreds of pieces like they are supposed to accord to physics. Pathetic. No different than a kid smashing toy cars into each other, for they remain as intact. It's not that I like seeing cars wrecked so much, it's that it plays an essential part in making this dangerous high speed sport feel realistic. They can give the fictional cars similar looks and attributes to their real life inspirations and let the players try to figure out which one is supposed to be which. The only alternative is massively reducing the selection of cars to those whose makers approve of their virtual destruction. That would be better than this shit. My last purchases were Assetto Corsa and Project Cars 2 in 2018. I dropped them both before making much progress, partly because of this reason.
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Old 08-31-2025, 10:32 AM   #7
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"The Real Driving Simulator" is hardly real if smashing into a wall at 150 miles per hour barely does anything cosmetically to your car and if you don't have to evade realistic wreckage. If cars don't flip, crumble and twist into hundreds of pieces like they are supposed to accord to physics. Pathetic. No different than a kid smashing toy cars into each other, for they remain as intact. It's not that I like seeing cars wrecked so much, it's that it plays an essential part in making this dangerous high speed sport feel realistic. They can give the fictional cars similar looks and attributes to their real life inspirations and let the players try to figure out which one is supposed to be which. The only alternative is massively reducing the selection of cars to those whose makers approve of their virtual destruction. That would be better than this shit. My last purchases were Assetto Corsa and Project Cars 2 in 2018. I dropped them both before making much progress, partly because of this reason.
I mean, to be frank, you're not supposed to be crashing the cars around like that. I don't think Polyphony is avoiding realistic damage out of manufacturer demands, but rather because it's just not necessary for the type of game they're trying to make. It sounds like you want them to make Wreckfest or something.
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Old 08-31-2025, 01:14 PM   #8
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I mean, to be frank, you're not supposed to be crashing the cars around like that. I don't think Polyphony is avoiding realistic damage out of manufacturer demands, but rather because it's just not necessary for the type of game they're trying to make. It sounds like you want them to make Wreckfest or something.
You're not supposed to, but you will, because you suck, and AI should not be infallible either. It happens.

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Old 08-31-2025, 03:43 PM   #9
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"The Real Driving Simulator" is hardly real if smashing into a wall at 150 miles per hour barely does anything cosmetically to your car and if you don't have to evade realistic wreckage. If cars don't flip, crumble and twist into hundreds of pieces like they are supposed to accord to physics. Pathetic. No different than a kid smashing toy cars into each other, for they remain as intact. It's not that I like seeing cars wrecked so much, it's that it plays an essential part in making this dangerous high speed sport feel realistic.
I see. Well, I think it's still possible to make the game realistic and still do more to discourage players from intentionally hitting other cars in online racing. The Forza Motorsport series calculated how much it would cost to fix the damage you did to your car, and it would deduct that amount from your race winnings. Harder difficulty settings caused damage to affect your car's performance, such as slowing your car down dramatically or making it harder to steer. That stopped players from hitting the wall or hitting cars that weren't moving very fast or in a skid. What I'm trying to stop or at least reduce are instances where one car gently touches another car just enough to make the other spin out and lose control, but not so much that it does very much damage to their car. And the car that spins out and loses control is so badly damaged that it loses the race, while the car that caused it gets off relatively scot-free.

When police officers and soldiers train for gun fights, they wear equipment that delivers electric shocks to simulate the pain of getting shot. They also train for knife fights with the Shocknife, a knife that does not cause tissue damage, but delivers an electric shock ranging from 600 volts to 7500 volts if you touch the blade.

https://www.virtra.com/tool/law-enfo...t-threat-fire/

http://www.shocknife.com/

So why not develop PlayStation controllers and racing wheels that can deliver an electric shock if you hit the wall or hit another car? It's possible to do this without causing tissue damage. I've unintentionally touched frayed wires, and while it was painful, I was not burned. Just keep the voltage and amperage low.

If that sounds too extreme for you, here are some other ideas. Why not measure how many miles you have driven since going off the road, hitting the wall, or hitting another car? And then when you do go off track, hit the wall, or hit another car, certain races and game features become inaccessible until you earn enough clean miles to regain access to those races and features.

Please let me know what you think when you get a chance. Have a nice day.
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Old 09-01-2025, 12:07 AM   #10
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I personally don't think Gran Turismo has anything particularly wrong with the way the game handling is done for cars, damage etc. but it would be maybe visually interesting if they had cars that could deform as an option you could turn on but also have a separate option which keeps the performance impact off. So a car could scrape and show on the paint or even have bumpers fall off etc. but obviously nothing to the point of a car not looking like it should be able to drive.

However, that's a lot of complex animations required and completely fine if it wasn't in the game. Not a deal-breaker.

The interiors on vehicles included, I wish we could see a lot more fully mapped out because I think it would look amazing for a VR compatible play with how we see it in GT7.

I also think allowing us to play our own songs from a USB or something in single player only to avoid copyright infringement would be cool but also I think having played GT7, I think Polyphony need to give more tracks. They have a decent amount, but maybe adding more would also help if we wanted to do a custom race.
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Old 09-01-2025, 04:44 PM   #11
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I also think allowing us to play our own songs from a USB or something in single player only to avoid copyright infringement would be cool but also I think having played GT7, I think Polyphony need to give more tracks. They have a decent amount, but maybe adding more would also help if we wanted to do a custom race.
"Need For Speed: Hot Pursuit 2" for the original Xbox allowed you to import your own music. So did the PC game "Ultimate Ride: Coaster Deluxe".

As far as custom race tracks go, Gran Turismo 6 had a course maker. Or, as they called it, a "track path editor". But you needed a second device, such as a tablet or PC to use it:

https://www.gran-turismo.com/us/gt6/.../application01

"Project Gotham Racing 3" allowed you to create race courses that ran through downtown city streets. "Midnight Club 3: DUB Edition" allowed you to do likewise. And both of those games let you create custom races inside the game itself. Gran Turismo 8 should let you create courses that go through downtown city streets.

If you're really into making your own custom race tracks, I recommend the "Trackmania" game series:

https://www.trackmania.com/?lang=en
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Old 09-01-2025, 07:19 PM   #12
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Better track variety. My biggest critique of GT7 is it is too top-heavy with circuit tracks. Where are all the interesting scenic and city tracks??
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Old 09-01-2025, 07:49 PM   #13
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Better track variety. My biggest critique of GT7 is it is too top-heavy with circuit tracks. Where are all the interesting scenic and city tracks??
Scenic tracks and city tracks would be more visually appealing, I agree. If Gran Turismo 8 was distributed on one-terabyte optical discs from Folio Photonics, there would be more room for them on the disc.

https://foliophotonics.com/
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Old 09-01-2025, 09:18 PM   #14
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Scenic tracks and city tracks would be more visually appealing, I agree. If Gran Turismo 8 was distributed on one-terabyte optical discs from Folio Photonics, there would be more room for them on the disc.

https://foliophotonics.com/
I guarantee Sony will not be using those things for the PS6. Honestly, I doubt there will be any physical media option, given they already dropped it for the PS5 Pro. I also don't think a more scenic course actually takes up much more data than a circuit course; it's more that they prioritized the real-life circuits when developing tracks for the game.
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Old 09-01-2025, 09:50 PM   #15
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I guarantee Sony will not be using those things for the PS6. Honestly, I doubt there will be any physical media option, given they already dropped it for the PS5 Pro. I also don't think a more scenic course actually takes up much more data than a circuit course; it's more that they prioritized the real-life circuits when developing tracks for the game.
You might like to read this article. It says that "Upon its reveal, the majority of gamers guffawed at the fact the PS5 Pro would cost $699 but would not come with either a disc drive or a stand."

https://www.thegamer.com/ps5-pro-dis...-sony-digital/

Because of this, the PS5 Pro Console is not selling well:

https://www.dualshockers.com/bad-news-for-the-ps5-pro/

So if there is a PS6, maybe Sony will learn from their mistake and give the PS6 an optical disc drive. If the PS6 has no optical disc drive, I hope it has enough SSD space to hold Gran Turismo 8 with all the cars and tracks fans want.
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Old 09-01-2025, 09:54 PM   #16
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So if there is a PS6, maybe Sony will learn from their mistake and give the PS6 an optical disc drive. If the PS6 has no optical disc drive, I hope it has enough SSD space to hold Gran Turismo 8 with all the cars and tracks fans want.
The PS5 Pro isn't selling poorly because it lacks a disc drive, it's selling poorly because it's $750 dollars. Even if they kept the disc drive included, it wouldn't make a dent in the sales numbers. It's simply too expensive for most consumers, and if Sony wants to keep costs down on the PS6, the disc drive is the easiest thing for them to cut.
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Old 09-02-2025, 08:07 PM   #17
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I often wonder what takes PD so long to make these games as they keep rehashing out a lot of the same content each time. Same tracks, same cars many times, more license tests, etc. I think they are full time staff paid for by Sony and just take their time. No rush until the next console type situation.



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That he did. I think IndyCar racing is a much classier and more professional form of auto racing than NASCAR. Because of the way the cars are designed, drivers are much more careful not to hit each other, and when there are wrecks, a smaller number of cars are involved.



The Xbox 360 game "Project Gotham Racing 4" had races where cars and motorcycles raced each other. But the disclaimer before the game's main menu and at the beginning the game's manual had a sentence which read: "Depictions of motorcycles and cars racing against each other are unrealistic and must not be attempted in real life while on a public road, closed course, racetrack, or in any other situation."

https://www.yumpu.com/en/document/re...0-achievements
Thanks. Driveclub too.
Crew 2 with cars vs bikes, real manufacturers. No damage physics in that game.

Nascar, I wonder why there are so many crashes each race. Almost like it's expected.

The fast speeds really affect physics and controls.
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Old 09-03-2025, 02:43 PM   #18
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I often wonder what takes PD so long to make these games as they keep rehashing out a lot of the same content each time. Same tracks, same cars many times, more license tests, etc. I think they are full time staff paid for by Sony and just take their time. No rush until the next console type situation.
The Gran Turismo series is sharply focused on visual polish. The improvements in graphics were clearly noticeable when we went from PlayStation 1 to PlayStation 2, and even from PlayStation 2 to PlayStation 3. Now that hardware advancements seem to have hit a brick wall, there seems to be very little improvement in graphics now. I have a feeling a lot of the visual improvements in recent releases of Gran Turismo have gone unnoticed by most people.

The Forza Motorsport series has released a new version every 2 years since 2005. It may not have been as photorealistic as Gran Turismo, but most Forza Motorsport fans either didn't notice or didn't care. What Forza Motorsport fans did care about was that Forza Motorsport offered several features that Gran Turismo didn't initially offer, including:

-A livery editor for custom paint jobs
-More freedom in customizing car parts for better performance, such as swapping engines and drivetrains from one car to another
-Damage that could not only be seen, but could degrade the vehicle's performance
-A racing line that showed where to drive and turned yellow and red to indicate that you needed to hit the brakes (turning green when you slowed down enough)
-An automatic braking feature for novices
-The ability to buy and sell customized cars online

Now if Gran Turismo or Forza Motorsport gave players the ability to pick a city and design a race course through the streets of that city, that would be awesome.
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Old 09-01-2025, 09:45 PM   #19
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I would like to see more city based courses in the series. They usually seem to stay track focused for the most part. The Tokyo based tracks are probably among the few I can remember on GT7 ATM. I swear there was more of a European style town/city track but I don't think they bought it back for GT7.
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Old 09-01-2025, 09:51 PM   #20
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I would like to see more city based courses in the series. They usually seem to stay track focused for the most part. The Tokyo based tracks are probably among the few I can remember on GT7 ATM. I swear there was more of a European style town/city track but I don't think they bought it back for GT7.
If it has city based courses, the game should allow you to design the track layout for those courses.
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