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Old 04-10-2008, 10:17 AM   #11
DV92Camaro DV92Camaro is offline
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Quote:
Originally Posted by player2006911 View Post
Actually I believe that the ps3 version is dedicated servers, with a player picked as a host of the server. I'm not to sure but I believe this is how COD4 is set up.
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I will let Calen, a programmer for Infinity Ward that worked on Call of Duty 4, explain why the above is ever so blatantly false.

We do not have dedicated, hosted, no-client servers on PS3 or 360. The PC game comes with a dedicated server executable for people to run if they want to set up a dedicated server, but the console game does not.

We choose the best host from the people in the match lobby, based on a ton of factors including bandwidth and everyone's ping to the host (it's got no relation to who was first in the lobby or anything like that.) Then that host serves as the server for that match. It's not "peer to peer" in the sense that clients don't run their own part of the server and send that gamestate around to each other over the net (which is what I personally think of when I hear "peer to peer".) But it's also not "dedicated" in the sense that most folks think of it." - Calen @ NeoGAF

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No dedicated servers for either console. My buddy has COD4 on his 360 and he experiences real similar problems to mine. It looks like only PC has dedicated but us console owners are assed out. It sucks because lag and bullshit kills the experience. I hate it.
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