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#18 |
Member
Feb 2007
Southern California
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Knub----
You said "it is a ridiculous idea to think a gaming house would create two seperate versions of the game for the same console. the time, effort, and money make the issue absolutely asinine. if you can prove to me how this is feasible, i'm all ears." Proof is already out there in the PC world friend... From your own Link... "What we do know is that these formats will bring added cost to game developers, disc manufacturing, and could even result in added costs and longer load times for the consumer, which would negatively impact the game experience...titles such as Oblivion show it's possible to create huge, visually impressive gameworlds for the DVD9 format" That's what the Hard Drive on the consoles are for. That a game isn't compressed as on BD, doesn't mean that the design team had more room to work, it just means they didn't have to pay for the compression of their working title. It's not like uncompressed video games exist, they all require a media codec and compression of some kind. Most titles utilized multiple compression techniques... Audio, Video, and still images for back drops or GUIs. That you post a thread showing me one response in favor of your tact is the same as me posting a thread to disprove it. A complete waste of my time and I am not about to do it. Have you seen a working title on PS3 that is similar to one on 360 that doesn't look comparable visually or out of either consoles ability to produce? So is your point to make BD gaming the end all be all of gaming formats, if so then I guess I better junk my computer, cause I still have to use DVD-9. As for the extra time and labor of using two formats for a game... Well I haven't seen it make much of a price difference in the PC world of gaming. Just that most CE and LIMITED releases are on DVD and not CD-Rom. It's not that it's a separate version of the same title. The game is the same, just the number of discs involved is the only difference. Last edited by Fr0stiE; 02-12-2007 at 08:09 PM. |
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