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Old 02-20-2007, 02:28 AM   #34
jorg jorg is offline
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Quote:
Originally Posted by joeorc View Post
playstation 3 the hardware is realy advanced for 2007....the games GRAPHICS are quite telling when your GPU IE: THE RSX has the following:
The GeForce 6800 Ultra is a feature-rich, high-performance GPU, which consists of the following features and specifications:











* 0.13 Micron Process Technology
* 256-Bit Graphics Processing Unit
* 256-Bit Memory Interface w/GDDR3 Memory
* Memory Bandwidth - 35.2GB per Second
* Fill Rate - 6.4 Billion Texels per Second
* Vertex Processing - 600 Million Vertices per Second
* Superscalar 16-Pipeline Architecture
* CineFX 3.0 Engine - Shader Model 3.0
* On-Chip Video Processor
* UltraShadow II Technology
* High-Precision Dynamic-Range Technology
* Full-Speed 32-Bit Color Precision
* Intellisample 3.0 Technology
* Full MPEG Support
* Advanced Adaptive De-Interlacing
* Video Scaling and Filtering
* Integrated TV Encoder
* AGP 8X Interface
* PCI Express Support
* Dual 400MHz RAMDACs
* Dual Single-Link DVI Support
* Unified Driver Architecture
* nView Multi-Display Technology
* Digital Vibrance Control 3.0
* DirectX 9.0 and OpenGL 1.5 Support




an the playstation 3 has a graphics chip that performs better than TWO OF THESE TOGETHER IN SLI mode..

that is TWO 6800 ultra's in SLI MODE...people who say the RSX is just a standard off the shelf GPU..come-on..the RSX by itself is better than TWO 6800 ultras..... Shocked

a single 6800 ultra :
http://www.nvnews.net/previews/geforce_6800_ultra/

simple


most of the developer's have "who are makeing playstation 3 games "who have made playstation 2 game's know it take's time to learn the hardware..most have never coded game's on multi-core CPU'S let alone a 9 core cpu system...people need to just chill out the playstation 3 will have like the playstation 2 ..great game's

UPDATE: JUST FOR THOSE PEOPLE FROM Wii60 forum...if you did some reasearch..you would know at the time when this info was released in 2005...it was the most powerfull GRAPHICS SYSTEM in 2005.... Wink ..BECAUSE THE graphics system of the playstation 3 is (the Cell processor+the RSX = the GRAPHIC'S SYSTEM OF THE PLAYSTATION NOT JUST THE RSX... Wink..the GPU in the playstation 3 is not just the RSX.. it's THE CELL + THE RSX = the GRAPHICS hardware in the playstation 3..not just the RSX by itself....!.

the xbox360's is 48 billion shader opps.....

Numbers

Now that we have given an overview to the main parts of the Xbox 360, it is time to bring in some numbers. The Xbox 360 GPU holds the memory controller, which is connected to the three-core CPU by a 22GB/sec bus, and to the SouthBridge (designed by SiS) and I/O controller via a 2-lane PCI-Express link. As we mentioned above, the eDRAM has a 256GB/sec bandwidth and is connected to the GPU via a wide bus running at 2GHz.

The Xbox 360 uses GDDR3 memory, which requires less power and runs cooler than previous memory types, running at 700 MHz with a 256-bit memory interface bus that has a bandwidth of 22.4 GB/sec. This memory is equally accessible to both the VPU and CPU, conforming what is known as unified memory architecture (UMA) configuration.

The polygon performance of the Xbox 360 is as high as 500 million triangles per second, which means the Xbox 360 can process aproximately 1.2 billion vertices per second. In comparison, the GeForce 6800 Ultra can process 600 million vertices per second. Want more numbers? The Xbox 360 has a pixel fillrate of 16 gigasamples per second using 4X multisampling anti-aliasing (MSAA) and a shader performance of 48 billion shader operations per second.
http://features.teamxbox.com/xbox/11...-Dissected/p6/
know that is a post lol good job

the 360s graphics prosesor is more powerfull then the ps3 one know one can agruge that but is like saying yha i have an 16 core desktop top unless i get some server level programs im just going to run up the billl.

is the ps3 videocard the week point of the ps3? as the cpu of the 360 is its week point?(its been reported 98% across all three core just to watch a 1080p hd dvd!!![let alone play naything at 1080p nativly])

or can developers work aorund the ps3 GPU and 360 developers work around its CPU?
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